DynRPG
v0.32 Unofficial
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RPG
Actor
RPG::Actor Member List
This is the complete list of members for
RPG::Actor
, including all inherited members.
accessoryId
RPG::Actor
action
RPG::Battler
actionStatus
RPG::Battler
actionType
RPG::Battler
actorAnim
RPG::Actor
actorAnimationFrame
RPG::Actor
actorAnimationId
RPG::Actor
addSkill
(int skillId)
RPG::Actor
afterImageDestinationX
RPG::Actor
afterImageDestinationY
RPG::Actor
afterImageOriginX
RPG::Actor
afterImageOriginY
RPG::Actor
afterImageX
RPG::Actor
afterImageY
RPG::Actor
agilityDiff
RPG::Actor
aiControl
RPG::Actor
animationId
RPG::Battler
animData
RPG::Actor
static
armorId
RPG::Actor
atbValue
RPG::Battler
attackDiff
RPG::Actor
attackDuration
RPG::Actor
attributes
RPG::Battler
battleCommands
RPG::Actor
battleGraphicId
RPG::Actor
battlerAnimFrame
RPG::Actor
battlerSpawned
RPG::Actor
charsetFilename
RPG::Actor
charsetId
RPG::Actor
charsetTransparency
RPG::Actor
classChanging
RPG::Actor
comboBattleCommand
RPG::Actor
comboRepetitions
RPG::Actor
comboUsedBattleCommand
RPG::Actor
conditions
RPG::Battler
currentComboHit
(defined in
RPG::Actor
)
RPG::Actor
currentComboHitAlt
(defined in
RPG::Actor
)
RPG::Actor
customBattleCommands
RPG::Actor
damageImage
RPG::Battler
damagePopup
(int number, int color)
RPG::Battler
damagePopup
(std::string text)
RPG::Battler
damagePopupTimer
RPG::Battler
defenseDiff
RPG::Actor
degree
RPG::Actor
destinationX
RPG::Battler
destinationY
RPG::Battler
displayedConditions
RPG::Battler
executeAction
(bool skipPluginHandlers=false)
RPG::Battler
exp
RPG::Actor
facesetFilename
RPG::Actor
facesetId
RPG::Actor
firstWeapon
RPG::Actor
firstWeaponMirrored
RPG::Actor
firstWeaponRanged
RPG::Actor
firstWeaponRangedMirrored
RPG::Actor
flash
(int r, int g, int b, int intensity, int duration)
RPG::Battler
flashB
RPG::Battler
flashG
RPG::Battler
flashIntensity
RPG::Battler
flashR
RPG::Battler
flashTimer
RPG::Battler
frameCounter
RPG::Battler
getAgility
()
RPG::Battler
getAttack
()
RPG::Battler
getAttackPower
(RPG::Battler *target)
RPG::Battler
getAttributeResist
(int id)
RPG::Battler
getBattleCommand
(int index)
RPG::Actor
getBattleGraphicId
()
RPG::Actor
getCharsetFilename
()
RPG::Actor
getCharsetId
()
RPG::Actor
getCharsetTransparency
()
RPG::Actor
getDefense
()
RPG::Battler
getDegree
()
RPG::Actor
getFacesetFilename
()
RPG::Actor
getFacesetId
()
RPG::Actor
getIntelligence
()
RPG::Battler
getMaxHp
()
RPG::Battler
getMaxMp
()
RPG::Battler
getName
()
RPG::Actor
getSkillPower
(int skillId, RPG::Battler *target)
RPG::Battler
getTwoWeaponAgility
()
RPG::Actor
getTwoWeaponAttack
()
RPG::Actor
graphicsUpdateValue
RPG::Actor
helmetId
RPG::Actor
hp
RPG::Battler
id
RPG::Battler
intelligenceDiff
RPG::Actor
isAutoBattle
RPG::Actor
isCharging
RPG::Battler
isMonster
()
RPG::Battler
isRangedWeapon
RPG::Actor
isSkillKnown
(int skillId)
RPG::Actor
itemAmountInBattle
RPG::Actor
itemsInBattle
RPG::Actor
jobClassId
RPG::Battler
learnedSkills
(defined in
RPG::Actor
)
RPG::Actor
level
RPG::Actor
lockEquipment
RPG::Actor
maxHitNumber
RPG::Actor
maxHpDiff
RPG::Actor
maxMpDiff
RPG::Actor
mightyGuard
RPG::Actor
mirrored
RPG::Battler
mp
RPG::Battler
name
RPG::Actor
notHidden
RPG::Battler
originX
RPG::Battler
originY
RPG::Battler
partyMember
(int index)
RPG::Actor
static
poses
RPG::Actor
posesMirrored
RPG::Actor
rangedAnimSpeed
RPG::Actor
rangedWeaponX
RPG::Actor
rangedWeaponY
RPG::Actor
removeSkill
(int skillId)
RPG::Actor
row
RPG::Battler
rowAlt
RPG::Battler
secondWeapon
RPG::Actor
secondWeaponMirrored
RPG::Actor
secondWeaponRanged
RPG::Actor
secondWeaponRangedMirrored
RPG::Actor
setRow
(Row newRow)
RPG::Battler
shakeOffsetX
RPG::Battler
shakeOffsetY
RPG::Battler
shakeSpeed
RPG::Battler
shakeStrength
RPG::Battler
shakeTimer
RPG::Battler
shieldId
RPG::Actor
turnsTaken
RPG::Battler
twoWeapons
RPG::Actor
usedWeaponSlot
RPG::Actor
weaponAddAfterImage
RPG::Actor
weaponId
RPG::Actor
weaponMovement
RPG::Actor
weaponNumAttacks
RPG::Actor
weaponTargetting
RPG::Actor
weaponTrajectory
RPG::Actor
x
RPG::Battler
y
RPG::Battler
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