DynRPG v0.32 Unofficial
Plugin SDK
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Used to access event command specific to the current battle. (OMG YES) More...
#include <BattleEventTrigger.h>
Public Attributes | |
TriggerFlag_T | triggerFlags |
The triggers that are checked off (enums can be combined) | |
TriggerFlag2k3_T | triggerFlags2k3 |
Additional triggers added in Rm2k3 (enums can be combined) | |
int | switchId [2] |
The IDs of switches A & B. | |
int | variableId |
The ID of the variable to trigger. | |
int | variableValue |
The variable trigger will be above this value. | |
int | turnsXValue |
The "X" value for the general turns elapsed (left field) | |
int | turnsPlusValue |
The plus value for the general turns elapsed (right field) | |
int | exhaustionStart |
Between this value and exhaustionEnd (left field) | |
int | exhaustionEnd |
Between exhaustionStart and this value (right field) | |
int | monsterHpMonId |
Monster party slot (zero-based) for when "HP between" is checked off. | |
int | monsterHpStart |
Between this value and monsterHpEnd (left field) | |
int | monsterHpEnd |
Between monsterHpStart and this value (right field) | |
int | heroHpHeroId |
The hero whose HP causes the trigger (database ID) ("HP Between" checkbox) | |
int | heroHpStart |
Between this value and heroHpEnd (left field) | |
int | heroHpEnd |
Between heroHpStart and this value (right field) | |
int | monsterTurnsMonId |
The monster whose turns cause the trigger (zero-based) | |
int | monsterTurnsXValue |
The "X" value for the monster's turns (left field) | |
int | monsterTurnsPlusValue |
The plus value for the monster's turns (right field) | |
int | heroTurnsHeroId |
The hero whose turns cause the trigger (database ID) | |
int | heroTurnsXValue |
The "X" value for the hero's turns (left field) | |
int | heroTurnsPlusValue |
The plus value for the hero's turns (right field) | |
int | heroCommandHeroId |
The hero whose command should cause the trigger (database ID) | |
int | heroCommandId |
The actual command ID (one-based)(See RPG::BattleCommands) | |
Used to access event command specific to the current battle. (OMG YES)