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DynRPG v0.32 Unofficial
Plugin SDK
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Used to access event command specific to the current battle. (OMG YES) More...
#include <BattleEventTrigger.h>
Public Attributes | |
| TriggerFlag_T | triggerFlags |
| The triggers that are checked off (enums can be combined) | |
| TriggerFlag2k3_T | triggerFlags2k3 |
| Additional triggers added in Rm2k3 (enums can be combined) | |
| int | switchId [2] |
| The IDs of switches A & B. | |
| int | variableId |
| The ID of the variable to trigger. | |
| int | variableValue |
| The variable trigger will be above this value. | |
| int | turnsXValue |
| The "X" value for the general turns elapsed (left field) | |
| int | turnsPlusValue |
| The plus value for the general turns elapsed (right field) | |
| int | exhaustionStart |
| Between this value and exhaustionEnd (left field) | |
| int | exhaustionEnd |
| Between exhaustionStart and this value (right field) | |
| int | monsterHpMonId |
| Monster party slot (zero-based) for when "HP between" is checked off. | |
| int | monsterHpStart |
| Between this value and monsterHpEnd (left field) | |
| int | monsterHpEnd |
| Between monsterHpStart and this value (right field) | |
| int | heroHpHeroId |
| The hero whose HP causes the trigger (database ID) ("HP Between" checkbox) | |
| int | heroHpStart |
| Between this value and heroHpEnd (left field) | |
| int | heroHpEnd |
| Between heroHpStart and this value (right field) | |
| int | monsterTurnsMonId |
| The monster whose turns cause the trigger (zero-based) | |
| int | monsterTurnsXValue |
| The "X" value for the monster's turns (left field) | |
| int | monsterTurnsPlusValue |
| The plus value for the monster's turns (right field) | |
| int | heroTurnsHeroId |
| The hero whose turns cause the trigger (database ID) | |
| int | heroTurnsXValue |
| The "X" value for the hero's turns (left field) | |
| int | heroTurnsPlusValue |
| The plus value for the hero's turns (right field) | |
| int | heroCommandHeroId |
| The hero whose command should cause the trigger (database ID) | |
| int | heroCommandId |
| The actual command ID (one-based)(See RPG::BattleCommands) | |
Used to access event command specific to the current battle. (OMG YES)