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DynRPG v0.32 Unofficial
Plugin SDK
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Used for the data of conditions which can be accessed or changed in-game. More...
#include <Condition.h>
Public Attributes | |
| int | id |
| ID of the attribute. | |
| DStringPtr | name |
| The name of the attribute. | |
| bool | persistsAfterBattle |
| Does the condition persist after battle? | |
| int | color |
| The condition's assigned color. | |
| int | priority |
| The condition's priority value. | |
| ActionRestriction_T | actionRestriction |
| The condition's action restriction (see RPG::ActionRestriction) | |
| int | susA |
| The A value of the condition. | |
| int | susB |
| The B value of the condition. | |
| int | susC |
| The C value of the condition. | |
| int | susD |
| The D value of the condition. | |
| int | susE |
| The E value of the condition. | |
| int | recoveryTurns |
| Condition abates after this number of turns. | |
| int | recoveryTurnsPercent |
| Percentage to recover after each turn. | |
| int | recoveryPhysicalPercent |
| Percentage to abate after taking damage. | |
| bool | alterStr |
| Does the condition alter Attack? | |
| bool | alterDef |
| Does the condition alter Defense? (3rd field - Defined incorrectly as "Intelligence" in RM2003 Advocate Translation) | |
| bool | alterInt |
| Does the condition alter Intelligence? (2nd field - Defined incorrectly as "Defense" in RM2003 Advocate Translation) | |
| bool | alterAgi |
| Does the condition alter Agility? | |
| int | hitPercentage |
| The condition's hit percentage. | |
| bool | preventSkillByAtk |
| Prevent skills with a certain attack influence? | |
| int | atkInfluence |
| The attack influence value to prevent skills with. | |
| bool | preventSkillByInt |
| Prevent skills with a certain intelligence influence? | |
| int | intInfluence |
| The attack influence value to prevent skills with. | |
| DStringPtr | msg2kAllyState |
| "Ally State Message" in RM2000 | |
| DStringPtr | msg2kEnemyState |
| "Enemy State Message" in RM2000 | |
| DStringPtr | msg2kAlreadyIn |
| "Already in This State Message" in RM2000 | |
| DStringPtr | msg2kRegular |
| "State is Regular for One Message" in RM2000 | |
| DStringPtr | msg2kRecovery |
| "Recovery State Message" in RM2000 | |
| int | hpDamagePercentage |
| "Damage per Turn in Battle" HP percent field | |
| int | hpDamageUnits |
| "Damage per Turn in Battle" plus HP units field | |
| int | hpDamageStepNum |
| "Field Map" HP damage every number of steps field | |
| int | hpDamageEachStep |
| "Field Map" HP damage field | |
| int | mpDamagePercentage |
| "Damage per Turn in Battle" MP percent field | |
| int | mpDamageUnits |
| "Damage per Turn in Battle" plus MP units field | |
| int | mpDamageStepNum |
| "Field Map" MP damage every number of steps field | |
| int | mpDamageEachStep |
| "Field Map" MP damage field | |
| BaseStatAlteration | statAlteration |
| Base statistic alteration (See RPG::BaseStatAlteration) | |
| bool | evadeAttacks |
| "Evade All Attacks" field | |
| bool | reflectSkills |
| "Reflect Skills" field | |
| bool | lockEquipment |
| "Equipment Cannot be Changed" field | |
| int | poseId |
| The Pose ID for the condition MINUS ONE. | |
| AlterationType | hpAlterationType |
| HP alteration type (See RPG::AlterationType) | |
| AlterationType | mpAlterationType |
| MP alteration type (See RPG::AlterationType) | |
Used for the data of conditions which can be accessed or changed in-game.