DynRPG v0.32 Unofficial
Plugin SDK
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Used to define a panorama object (ie. battle frames), or the panorama/frame on a particular map. More...
#include <Panorama.h>
Public Attributes | |
int | panoramaOffsetX |
PanOffset(x-Axis) (32 for each pixel) | |
int | panoramaOffsetY |
PanOffset(y-Axis) (32 for each pixel) - 2048 during testing... ? | |
Image * | image |
The panorama's image (see RPG::Image) | |
int | imageWidth |
The width of the panorama (in pixels) | |
int | imageHeight |
The height of the panorama (in pixels) | |
DStringPtr | filename |
The filename of the panorama's image. | |
bool | enabled |
Is the panorama enabled? | |
bool | horScroll |
Is horizontal scrolling enabled? | |
bool | verScroll |
Is vertical scrolling enabled? | |
bool | horAutoscroll |
Is horizontal auto-scrolling enabled? | |
bool | verAutoscroll |
Is vertical auto-scrolling enabled? | |
bool | verWrapping |
Is vertical wrapping enabled? If the map is set to "Both" than RPG::Panorama::horWrapping will also be set to true. | |
bool | horWrapping |
Is horizontal wrapping enabled? If the map is set to "Both" than RPG::Panorama::verWrapping will also be set to true. | |
bool | isPanorama |
1 if Panorama, 0 if Frame | |
int | horScrollSpeed |
If horizontal scrolling enabled, this is the defined speed. | |
int | verScrollSpeed |
If horizontal scrolling enabled, this is the defined speed. | |
int | mapWidth |
Map width (in tiles) | |
int | mapHeight |
Map height (in tiles) | |
Used to define a panorama object (ie. battle frames), or the panorama/frame on a particular map.