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DynRPG v0.32 Unofficial
Plugin SDK
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Used to define a panorama object (ie. battle frames), or the panorama/frame on a particular map. More...
#include <Panorama.h>
Public Attributes | |
| int | panoramaOffsetX |
| PanOffset(x-Axis) (32 for each pixel) | |
| int | panoramaOffsetY |
| PanOffset(y-Axis) (32 for each pixel) - 2048 during testing... ? | |
| Image * | image |
| The panorama's image (see RPG::Image) | |
| int | imageWidth |
| The width of the panorama (in pixels) | |
| int | imageHeight |
| The height of the panorama (in pixels) | |
| DStringPtr | filename |
| The filename of the panorama's image. | |
| bool | enabled |
| Is the panorama enabled? | |
| bool | horScroll |
| Is horizontal scrolling enabled? | |
| bool | verScroll |
| Is vertical scrolling enabled? | |
| bool | horAutoscroll |
| Is horizontal auto-scrolling enabled? | |
| bool | verAutoscroll |
| Is vertical auto-scrolling enabled? | |
| bool | verWrapping |
| Is vertical wrapping enabled? If the map is set to "Both" than RPG::Panorama::horWrapping will also be set to true. | |
| bool | horWrapping |
| Is horizontal wrapping enabled? If the map is set to "Both" than RPG::Panorama::verWrapping will also be set to true. | |
| bool | isPanorama |
| 1 if Panorama, 0 if Frame | |
| int | horScrollSpeed |
| If horizontal scrolling enabled, this is the defined speed. | |
| int | verScrollSpeed |
| If horizontal scrolling enabled, this is the defined speed. | |
| int | mapWidth |
| Map width (in tiles) | |
| int | mapHeight |
| Map height (in tiles) | |
Used to define a panorama object (ie. battle frames), or the panorama/frame on a particular map.