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DynRPG v0.32 Unofficial
Plugin SDK
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The Debug scene upon pressing F9 in test play mode. More...
#include <SceneDebug.h>
Public Attributes | |
| void * | AuroraBoard1 |
| Not even a little bit implemented... | |
| void * | AuroraBoard2 |
| Not even a little bit implemented... | |
| Window * | winLeftDebug |
| The window object for Left side of the window. Can only be called after it's been drawn. | |
| Window * | winRightDebug |
| The window object for Right side of the window. Can only be called after it's been drawn. | |
| Window * | winSetValue |
| The window object for when a value has been set? Not so sure about this one... | |
| bool | initialized |
The Debug scene upon pressing F9 in test play mode.