DynRPG v0.32 Unofficial
Plugin SDK
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Used to access the menu windows and its variables. More...
#include <SceneShop.h>
Public Attributes | |
void * | AuroraBoard1 |
Not even a little bit implemented... | |
void * | AuroraBoard2 |
Not even a little bit implemented... | |
ShopSubScene_T | screen |
The RPG::ShopSubScene currently being displayed. | |
bool | initialized |
The flag to repaint the screen. | |
Window * | winShopCover |
Pointer to the cover window's objects. This appears over the shop when selecting buy/sell/leave. | |
Window * | winShopMessage |
Pointer to the message box window's objects. | |
Window * | winShopInfo |
Pointer to the info window's objects. | |
Window * | winShopBuy |
Pointer to the buy window's objects. Same dimensions as Sell/Vending. | |
Window * | winShopSell |
Pointer to the sell window's objects. Same dimensions as Buy/Vending. | |
Window * | winShopVending |
Pointer to the vending window's objects. Same dimensions as Buy/Sell. | |
Window * | winShopParty |
Pointer to the party window's objects. | |
Window * | winShopOwnedEquipped |
Pointer to the owned/equipped window's objects. | |
Window * | winShopGold |
Pointer to the gold window's objects. | |
ShopTransaction | transaction |
What type of transactions are allowed? | |
ShopVocabulary | vocabulary |
Shop vocabulary type A, B, or C? | |
void * | successScriptData |
Pointer to scriptData for success handler. Not yet implemented. | |
DList< int > * | shopItems |
Zero-based Array of item ids. | |
int | transactionDelay |
The number of frames to delay either of the "_COMPLETE" sub-scenes. (See RPG::ShopSubScene) | |
int | itemSellId |
The ID of the item being sold. | |
int | menuOptionsX |
X-position of Buy/Sell/Leave choices. | |
int | menuOptionsStringLength |
The string length of the message window. Must be changed before the screen draws. | |
Used to access the menu windows and its variables.