![]() |
DynRPG v0.32 Unofficial
Plugin SDK
|
Used to access the menu windows and its variables. More...
#include <SceneShop.h>
Public Attributes | |
| void * | AuroraBoard1 |
| Not even a little bit implemented... | |
| void * | AuroraBoard2 |
| Not even a little bit implemented... | |
| ShopSubScene_T | screen |
| The RPG::ShopSubScene currently being displayed. | |
| bool | initialized |
| The flag to repaint the screen. | |
| Window * | winShopCover |
| Pointer to the cover window's objects. This appears over the shop when selecting buy/sell/leave. | |
| Window * | winShopMessage |
| Pointer to the message box window's objects. | |
| Window * | winShopInfo |
| Pointer to the info window's objects. | |
| Window * | winShopBuy |
| Pointer to the buy window's objects. Same dimensions as Sell/Vending. | |
| Window * | winShopSell |
| Pointer to the sell window's objects. Same dimensions as Buy/Vending. | |
| Window * | winShopVending |
| Pointer to the vending window's objects. Same dimensions as Buy/Sell. | |
| Window * | winShopParty |
| Pointer to the party window's objects. | |
| Window * | winShopOwnedEquipped |
| Pointer to the owned/equipped window's objects. | |
| Window * | winShopGold |
| Pointer to the gold window's objects. | |
| ShopTransaction | transaction |
| What type of transactions are allowed? | |
| ShopVocabulary | vocabulary |
| Shop vocabulary type A, B, or C? | |
| void * | successScriptData |
| Pointer to scriptData for success handler. Not yet implemented. | |
| DList< int > * | shopItems |
| Zero-based Array of item ids. | |
| int | transactionDelay |
| The number of frames to delay either of the "_COMPLETE" sub-scenes. (See RPG::ShopSubScene) | |
| int | itemSellId |
| The ID of the item being sold. | |
| int | menuOptionsX |
| X-position of Buy/Sell/Leave choices. | |
| int | menuOptionsStringLength |
| The string length of the message window. Must be changed before the screen draws. | |
Used to access the menu windows and its variables.