DynRPG v0.32 Unofficial
Plugin SDK
RPG::SceneShop Class Reference

Used to access the menu windows and its variables. More...

#include <SceneShop.h>

Public Attributes

void * AuroraBoard1
 Not even a little bit implemented...
 
void * AuroraBoard2
 Not even a little bit implemented...
 
ShopSubScene_T screen
 The RPG::ShopSubScene currently being displayed.
 
bool initialized
 The flag to repaint the screen.
 
Window * winShopCover
 Pointer to the cover window's objects. This appears over the shop when selecting buy/sell/leave.
 
Window * winShopMessage
 Pointer to the message box window's objects.
 
Window * winShopInfo
 Pointer to the info window's objects.
 
Window * winShopBuy
 Pointer to the buy window's objects. Same dimensions as Sell/Vending.
 
Window * winShopSell
 Pointer to the sell window's objects. Same dimensions as Buy/Vending.
 
Window * winShopVending
 Pointer to the vending window's objects. Same dimensions as Buy/Sell.
 
Window * winShopParty
 Pointer to the party window's objects.
 
Window * winShopOwnedEquipped
 Pointer to the owned/equipped window's objects.
 
Window * winShopGold
 Pointer to the gold window's objects.
 
ShopTransaction transaction
 What type of transactions are allowed?
 
ShopVocabulary vocabulary
 Shop vocabulary type A, B, or C?
 
void * successScriptData
 Pointer to scriptData for success handler. Not yet implemented.
 
DList< int > * shopItems
 Zero-based Array of item ids.
 
int transactionDelay
 The number of frames to delay either of the "_COMPLETE" sub-scenes. (See RPG::ShopSubScene)
 
int itemSellId
 The ID of the item being sold.
 
int menuOptionsX
 X-position of Buy/Sell/Leave choices.
 
int menuOptionsStringLength
 The string length of the message window. Must be changed before the screen draws.
 

Detailed Description

Used to access the menu windows and its variables.

See also
RPG::shop
RPG::Window

The documentation for this class was generated from the following file: