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DynRPG v0.32 Unofficial
Plugin SDK
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Used for the data of terrains which can be accessed or changed in-game. More...
#include <Terrain.h>
Public Attributes | |
| int | id |
| ID of the terrain. | |
| DStringPtr | name |
| The name of the terrain in the database. | |
| int | damage |
| The amount of damage the terrain does. | |
| int | encounterMultiplier |
| Percentage to multiply the encounter rate by on the type of terrain. | |
| DStringPtr | backdropFilename |
| The name of the terrain's backdrop. | |
| bool | boatCanPass |
| Boat/Skiff can pass. | |
| bool | shipCanPass |
| Ship can pass. | |
| bool | airshipCanPass |
| Airship can pass. | |
| bool | airshipCanLand |
| Airship can land. | |
| TerrainSpriteDisplay_T | spriteDisplay |
| The sprite's opacity settings. | |
| Sound * | soundEffect |
| Plays a sound effect while walking on this type of terrain. | |
| bool | playSoundOnlyIfDamaged |
| Plays the defined sound effect only if damaged. | |
| bool | bgIsFrame |
| Does the background use frames? | |
| TerrainBattleType | battleTypes |
| The special battle types allowed on this terrain. | |
| int | initiativePercent |
| "Initiative" battle type percentage | |
| int | backAtkPercent |
| "Back Attack" battle type percentage | |
| int | surroundAtkPercent |
| "Surround Attack" battle type percentage | |
| int | pincersAtkPercent |
| "Pincers Attack" battle type percentage | |
| TerrainGridDepth | gridDepth |
| The terrain's grid depth of field. | |
| int | gridTopY |
| Y-position of the top of the grid. | |
| int | gridElongation |
| The top/bottom stretch value of the grid. | |
| int | gridInclination |
| The value of the grid's inward stretch towards the top. | |
| DStringPtr | frameBgFilename |
| The name of the terrain's background frame. | |
| bool | frameBgHorScroll |
| Does the frame bg horizontally scroll? | |
| bool | frameBgVerScroll |
| Does the frame bg vertically scroll? | |
| int | frameBgHorScrollSpeed |
| Frame bg's horizontal scroll speed. | |
| int | frameBgVerScrollSpeed |
| Frame bg's vertical scroll speed. | |
| bool | frameFgFlag |
| Does the frame have a foreground? | |
| DStringPtr | frameFgFilename |
| The name of the terrain's foreground frame. | |
| bool | frameFgHorScroll |
| Does the frame fg horizontally scroll? | |
| bool | frameFgVerScroll |
| Does the frame fg vertically scroll? | |
| int | frameFgHorScrollSpeed |
| Frame fg's horizontal scroll speed. | |
| int | frameFgVerScrollSpeed |
| Frame fg's vertical scroll speed. | |
Used for the data of terrains which can be accessed or changed in-game.