DynRPG v0.32 Unofficial
Plugin SDK
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Used to define a battle animation, its frames, and effects. More...
#include <Animation.h>
Public Attributes | |
int | id |
ID of the animation. | |
DStringPtr | name |
The name of the animation. | |
DStringPtr | filename |
The filename of the animation's graphic. | |
bool | isLargeAnimation |
Does the animation use a large animation file? | |
CatalogPtr< AnimationEffect * > | effects |
Pointer to the RPG::AnimationEffect array. | |
AnimationScope_T | scope |
The scope of the animation (See RPG::AnimationScope) | |
AnimationYAxisLine_T | yLine |
The location of the y-axis (See RPG::AnimationYAxisLine) | |
CatalogPtr< AnimationFrame * > | frames |
Pointer to the RPG::AnimationFrame array. | |
Used to define a battle animation, its frames, and effects.