![]() |
DynRPG v0.32 Unofficial
Plugin SDK
|
Used to define a battle animation, its frames, and effects. More...
#include <Animation.h>
Public Attributes | |
| int | id |
| ID of the animation. | |
| DStringPtr | name |
| The name of the animation. | |
| DStringPtr | filename |
| The filename of the animation's graphic. | |
| bool | isLargeAnimation |
| Does the animation use a large animation file? | |
| CatalogPtr< AnimationEffect * > | effects |
| Pointer to the RPG::AnimationEffect array. | |
| AnimationScope_T | scope |
| The scope of the animation (See RPG::AnimationScope) | |
| AnimationYAxisLine_T | yLine |
| The location of the y-axis (See RPG::AnimationYAxisLine) | |
| CatalogPtr< AnimationFrame * > | frames |
| Pointer to the RPG::AnimationFrame array. | |
Used to define a battle animation, its frames, and effects.