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DynRPG v0.32 Unofficial
Plugin SDK
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Used for an animation frame's cel data. More...
#include <AnimationFrameCel.h>
Public Attributes | |
| int | id |
| ID of the cel (1 to 8) | |
| bool | notDeleted |
| Does the cel still exist in the editor? (1 if exists, 0 if deleted) | |
| int | imageSection |
| The image section of the battle animation graphic. | |
| int | xPos |
| The x-position of the cel. | |
| int | yPos |
| The y-position of the cel. | |
| int | magnification |
| The cel's magnification value This is 20-800 by default, but other values may be possible. | |
| int | red |
| Red intensity (0-200) | |
| int | green |
| Green intensity (0-200) | |
| int | blue |
| Blue intensity (0-200) | |
| int | saturation |
| Saturation level (0-200) | |
| int | transparency |
| Transparency level (0-100) | |
Used for an animation frame's cel data.
| bool RPG::AnimationFrameCel::notDeleted |
Does the cel still exist in the editor? (1 if exists, 0 if deleted)
The cels array holds onto deleted cels (ugh, why?) 1 in most cases. Does the animation cel still exist? (wow...)