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DynRPG v0.32 Unofficial
Plugin SDK
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Used to define a weapon animation for a particular battler. More...
#include <AnimationWeapon.h>
Public Attributes | |
| int | id |
| ID of the hero to have the weapon animation. | |
| AnimationBattlerPose | battlerPose |
| pose # of the hero. Default is 3. (See RPG::AnimationBattlerPose) | |
| bool | isBattleAnim |
| Weapon animation or Battle animation? | |
| int | battleAnimId |
| Battle animation ID. | |
| AnimationMoveBeforeAttack | movement |
| Movement before attack (See RPG::AnimationMoveBeforeAttack) | |
| bool | addAfterImage |
| "Add" the after image? | |
| WeaponNumberOfAttacks | numAttacks |
| Number of attacks (See RPG::WeaponNumberOfAttacks) | |
| bool | isRangedWeapon |
| Is ranged weapon? | |
| int | rangedAnimId |
| ID of ranged animation. | |
| WeaponRangedAnimSpeed | rangedAnimSpeed |
| Ranged animation speed? (See RPG::WeaponRangedAnimSpeed) | |
Used to define a weapon animation for a particular battler.