DynRPG v0.32 Unofficial
Plugin SDK
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Used to define a weapon animation for a particular battler. More...
#include <AnimationWeapon.h>
Public Attributes | |
int | id |
ID of the hero to have the weapon animation. | |
AnimationBattlerPose | battlerPose |
pose # of the hero. Default is 3. (See RPG::AnimationBattlerPose) | |
bool | isBattleAnim |
Weapon animation or Battle animation? | |
int | battleAnimId |
Battle animation ID. | |
AnimationMoveBeforeAttack | movement |
Movement before attack (See RPG::AnimationMoveBeforeAttack) | |
bool | addAfterImage |
"Add" the after image? | |
WeaponNumberOfAttacks | numAttacks |
Number of attacks (See RPG::WeaponNumberOfAttacks) | |
bool | isRangedWeapon |
Is ranged weapon? | |
int | rangedAnimId |
ID of ranged animation. | |
WeaponRangedAnimSpeed | rangedAnimSpeed |
Ranged animation speed? (See RPG::WeaponRangedAnimSpeed) | |
Used to define a weapon animation for a particular battler.