DynRPG v0.32 Unofficial
Plugin SDK
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Used for the default data of classes which is defined in the database. More...
#include <DBClass.h>
Public Attributes | |
int | id |
ID of the class. | |
DStringPtr | name |
Default class name. | |
bool | twoWeapons |
Does the class use a second weapon instead of the shield? | |
bool | lockEquipment |
Is the equipment locked? | |
bool | aiControl |
Is the class controlled by the computer in battle? | |
bool | mightyGuard |
Does defending reduce the damage more than usual? | |
ArrayBaseOne< short, 99 > | maxHp |
Array of maximum HP values for each level. | |
ArrayBaseOne< short, 99 > | maxMp |
Array of maximum MP values for each level. | |
ArrayBaseOne< short, 99 > | attack |
Array of attack values for each level. | |
ArrayBaseOne< short, 99 > | defense |
Array of defense values for each level. | |
ArrayBaseOne< short, 99 > | intelligence |
Array of intelligence values for each level. | |
ArrayBaseOne< short, 99 > | agility |
Array of agility values for each level. | |
int | expPrimary |
Primary experience curve parameter. | |
int | expSecondary |
Secondary experience curve parameter. | |
int | expTertiary |
Tertiary experience curve parameter. | |
CatalogPtr< SkillProgression * > | skillLearning |
Skill learning data. | |
DArray< DamageMultiplier_T, 1, 2 > | conditions |
Condition Resistance Array (See RPG::DamageMultiplier) | |
DArray< DamageMultiplier_T, 1, 2 > | attributes |
Attribute Resistance Array (See RPG::DamageMultiplier) | |
int | battleGraphicId |
Battle graphic ID. | |
int | battleCommands [7] |
Default battle commands (0 and -1 both mean "no command at this position") | |
Used for the default data of classes which is defined in the database.
DArray<DamageMultiplier_T, 1, 2> RPG::DBClass::attributes |
Attribute Resistance Array (See RPG::DamageMultiplier)
If at a certain point, the resistance of an attribute and all attributes higher than it are C, the attributes.size will equal the number of the highest non-C attribute.
Example:
Attr1: A Attr2: B Attr3: C Attr4: C Attr5: C
Because Attr3 is C, and those above it are C, attributes.size will be 2, because Attr2 is the last non-C attribute.
DArray<DamageMultiplier_T, 1, 2> RPG::DBClass::conditions |
Condition Resistance Array (See RPG::DamageMultiplier)
If at a certain point, the resistance of a condition and all conditions higher than it are C, the conditions.size will equal the number of the highest non-C condition.
Example:
Cond1: A Cond2: B Cond3: C Cond4: C Cond5: C
Because Cond3 is C, and those above it are C, conditions.size will be 2, because Cond2 is the last non-C condition.