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DynRPG v0.32 Unofficial
Plugin SDK
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Used for the default system data which is defined in the database. More...
#include <DBSystem.h>
Public Attributes | |
| DStringPtr | boatFilename |
| Filename of the boat vehicle. | |
| DStringPtr | shipFilename |
| Filename of the ship vehicle. | |
| DStringPtr | airshipFilename |
| Filename of the airship vehicle. | |
| DStringPtr | titleFilename |
| Filename of the title screen. | |
| DStringPtr | gameOverFilename |
| Filename of the game over screen. | |
| DStringPtr | systemGraphicFilename |
| Default filename of the system graphic. | |
| Music * | titleBGM |
| Default title screen music. | |
| Music * | battleBGM |
| Default battle music. | |
| Music * | victoryBGM |
| Default victory music. | |
| Music * | innBGM |
| Default inn music. | |
| Music * | skiffBGM |
| Default skiff music. | |
| Music * | shipBGM |
| Default ship music. | |
| Music * | airshipBGM |
| Default airship music. | |
| Music * | gameOverBGM |
| Default game over music. | |
| Sound * | cursorSE |
| Default cursor moving sound. | |
| Sound * | decisionSE |
| Default decision sound. | |
| Sound * | cancelSE |
| Default cancel sound. | |
| Sound * | buzzerSE |
| Default buzzer sound. | |
| Sound * | battleStartSE |
| Default sound played at battle start. | |
| Sound * | fleeSE |
| Default sound played when a battler escapes. | |
| Sound * | enemyAttackSE |
| Default sound played when a monster attacks. | |
| Sound * | enemyDamageSE |
| Default sound played when a monster is damaged. | |
| Sound * | heroDamageSE |
| Default sound played when an actor is damaged. | |
| Sound * | evasionSE |
| Default sound played when an attack is evaded. | |
| Sound * | enemyDeathSE |
| Default sound played when a monster is killed. | |
| Sound * | itemSE |
| Default sound played when an item is used. | |
| Transition_T | teleportEraseTrans |
| Default screen erasing transition on teleport (see RPG::Transition) | |
| Transition_T | teleportShowTrans |
| Default screen showing transition on teleport (see RPG::Transition) | |
| Transition_T | battleStartEraseTrans |
| Default screen erasing transition on battle start (see RPG::Transition) | |
| Transition_T | battleStartShowTrans |
| Default screen showing transition on battle start (see RPG::Transition) | |
| Transition_T | battleEndEraseTrans |
| Default screen erasing transition on battle end (see RPG::Transition) | |
| Transition_T | battleEndShowTrans |
| Default screen showing transition on battle end (see RPG::Translation) | |
| bool | systemTiled |
| Is the window background tiled? (Default value) | |
| SystemFont | systemFont |
| Default system font. | |
| DArray< MenuCommand_T > | menuCommand |
| Array of Menu Commands, set to the index of the menu item (see RPG::MenuCommand) | |
| DStringPtr | system2GraphicFilename |
| Default filename of the system2 graphic. | |
| DStringPtr | frameGraphicFilename |
| Default filename of the frame graphic. | |
| bool | useFrame |
| Use a frame? | |
| bool | reverseBattleAnims |
| Reverse Battle Animations when attacked from Behind. | |
| bool | itemUsableByClass |
| Makes items usable by class instead of usable by hero. Not so sure though... untested... | |
Used for the default system data which is defined in the database.