DynRPG v0.32 Unofficial
Plugin SDK
RPG::DBSystem Class Reference

Used for the default system data which is defined in the database. More...

#include <DBSystem.h>

Public Attributes

DStringPtr boatFilename
 Filename of the boat vehicle.
 
DStringPtr shipFilename
 Filename of the ship vehicle.
 
DStringPtr airshipFilename
 Filename of the airship vehicle.
 
DStringPtr titleFilename
 Filename of the title screen.
 
DStringPtr gameOverFilename
 Filename of the game over screen.
 
DStringPtr systemGraphicFilename
 Default filename of the system graphic.
 
Music * titleBGM
 Default title screen music.
 
Music * battleBGM
 Default battle music.
 
Music * victoryBGM
 Default victory music.
 
Music * innBGM
 Default inn music.
 
Music * skiffBGM
 Default skiff music.
 
Music * shipBGM
 Default ship music.
 
Music * airshipBGM
 Default airship music.
 
Music * gameOverBGM
 Default game over music.
 
Sound * cursorSE
 Default cursor moving sound.
 
Sound * decisionSE
 Default decision sound.
 
Sound * cancelSE
 Default cancel sound.
 
Sound * buzzerSE
 Default buzzer sound.
 
Sound * battleStartSE
 Default sound played at battle start.
 
Sound * fleeSE
 Default sound played when a battler escapes.
 
Sound * enemyAttackSE
 Default sound played when a monster attacks.
 
Sound * enemyDamageSE
 Default sound played when a monster is damaged.
 
Sound * heroDamageSE
 Default sound played when an actor is damaged.
 
Sound * evasionSE
 Default sound played when an attack is evaded.
 
Sound * enemyDeathSE
 Default sound played when a monster is killed.
 
Sound * itemSE
 Default sound played when an item is used.
 
Transition_T teleportEraseTrans
 Default screen erasing transition on teleport (see RPG::Transition)
 
Transition_T teleportShowTrans
 Default screen showing transition on teleport (see RPG::Transition)
 
Transition_T battleStartEraseTrans
 Default screen erasing transition on battle start (see RPG::Transition)
 
Transition_T battleStartShowTrans
 Default screen showing transition on battle start (see RPG::Transition)
 
Transition_T battleEndEraseTrans
 Default screen erasing transition on battle end (see RPG::Transition)
 
Transition_T battleEndShowTrans
 Default screen showing transition on battle end (see RPG::Translation)
 
bool systemTiled
 Is the window background tiled? (Default value)
 
SystemFont systemFont
 Default system font.
 
DArray< MenuCommand_T > menuCommand
 Array of Menu Commands, set to the index of the menu item (see RPG::MenuCommand)
 
DStringPtr system2GraphicFilename
 Default filename of the system2 graphic.
 
DStringPtr frameGraphicFilename
 Default filename of the frame graphic.
 
bool useFrame
 Use a frame?
 
bool reverseBattleAnims
 Reverse Battle Animations when attacked from Behind.
 
bool itemUsableByClass
 Makes items usable by class instead of usable by hero. Not so sure though... untested...
 

Detailed Description

Used for the default system data which is defined in the database.

Note
The members of this class either mean default values of a property or they are used for properties which aren't supposed to be changed in-game, thus the members won't be saved and loaded automatically (as it is the case with RPG::System), but only loaded once at startup.

If you want to access data which could be changed in-game, use the members and methods of RPG::System instead.

See also
RPG::dbSystem
RPG::System
RPG::system

The documentation for this class was generated from the following file: