DynRPG v0.32 Unofficial
Plugin SDK
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Used for the default system data which is defined in the database. More...
#include <DBSystem.h>
Public Attributes | |
DStringPtr | boatFilename |
Filename of the boat vehicle. | |
DStringPtr | shipFilename |
Filename of the ship vehicle. | |
DStringPtr | airshipFilename |
Filename of the airship vehicle. | |
DStringPtr | titleFilename |
Filename of the title screen. | |
DStringPtr | gameOverFilename |
Filename of the game over screen. | |
DStringPtr | systemGraphicFilename |
Default filename of the system graphic. | |
Music * | titleBGM |
Default title screen music. | |
Music * | battleBGM |
Default battle music. | |
Music * | victoryBGM |
Default victory music. | |
Music * | innBGM |
Default inn music. | |
Music * | skiffBGM |
Default skiff music. | |
Music * | shipBGM |
Default ship music. | |
Music * | airshipBGM |
Default airship music. | |
Music * | gameOverBGM |
Default game over music. | |
Sound * | cursorSE |
Default cursor moving sound. | |
Sound * | decisionSE |
Default decision sound. | |
Sound * | cancelSE |
Default cancel sound. | |
Sound * | buzzerSE |
Default buzzer sound. | |
Sound * | battleStartSE |
Default sound played at battle start. | |
Sound * | fleeSE |
Default sound played when a battler escapes. | |
Sound * | enemyAttackSE |
Default sound played when a monster attacks. | |
Sound * | enemyDamageSE |
Default sound played when a monster is damaged. | |
Sound * | heroDamageSE |
Default sound played when an actor is damaged. | |
Sound * | evasionSE |
Default sound played when an attack is evaded. | |
Sound * | enemyDeathSE |
Default sound played when a monster is killed. | |
Sound * | itemSE |
Default sound played when an item is used. | |
Transition_T | teleportEraseTrans |
Default screen erasing transition on teleport (see RPG::Transition) | |
Transition_T | teleportShowTrans |
Default screen showing transition on teleport (see RPG::Transition) | |
Transition_T | battleStartEraseTrans |
Default screen erasing transition on battle start (see RPG::Transition) | |
Transition_T | battleStartShowTrans |
Default screen showing transition on battle start (see RPG::Transition) | |
Transition_T | battleEndEraseTrans |
Default screen erasing transition on battle end (see RPG::Transition) | |
Transition_T | battleEndShowTrans |
Default screen showing transition on battle end (see RPG::Translation) | |
bool | systemTiled |
Is the window background tiled? (Default value) | |
SystemFont | systemFont |
Default system font. | |
DArray< MenuCommand_T > | menuCommand |
Array of Menu Commands, set to the index of the menu item (see RPG::MenuCommand) | |
DStringPtr | system2GraphicFilename |
Default filename of the system2 graphic. | |
DStringPtr | frameGraphicFilename |
Default filename of the frame graphic. | |
bool | useFrame |
Use a frame? | |
bool | reverseBattleAnims |
Reverse Battle Animations when attacked from Behind. | |
bool | itemUsableByClass |
Makes items usable by class instead of usable by hero. Not so sure though... untested... | |
Used for the default system data which is defined in the database.