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DynRPG v0.32 Unofficial
Plugin SDK
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Used for system data which can change in-game. More...
#include <System.h>
Public Member Functions | |
| RPG::Music * | getTitleBGM () |
| Returns the current title screen music. | |
| RPG::Music * | getBattleBGM () |
| Returns the current battle music. | |
| RPG::Music * | getVictoryBGM () |
| Returns the current victory music. | |
| RPG::Music * | getInnBGM () |
| Returns the current inn music. | |
| RPG::Music * | getSkiffBGM () |
| Returns the current skiff music. | |
| RPG::Music * | getShipBGM () |
| Returns the current ship music. | |
| RPG::Music * | getAirshipBGM () |
| Returns the current airship music. | |
| RPG::Music * | getGameOverBGM () |
| Returns the current game over music. | |
| RPG::Sound * | getCursorSE () |
| Returns the current cursor sound. | |
| RPG::Sound * | getDecisionSE () |
| Returns the current decision sound. | |
| RPG::Sound * | getCancelSE () |
| Returns the current cancel sound. | |
| RPG::Sound * | getBuzzerSE () |
| Returns the current buzzer sound. | |
| RPG::Sound * | getBattleStartSE () |
| Returns the current battle start sound. | |
| RPG::Sound * | getFleeSE () |
| Returns the current escape sound. | |
| RPG::Sound * | getEnemyAttackSE () |
| Returns the current monster attack sound. | |
| RPG::Sound * | getEnemyDamageSE () |
| Returns the current monster damage sound. | |
| RPG::Sound * | getHeroDamageSE () |
| Returns the current actor damage sound. | |
| RPG::Sound * | getEvasionSE () |
| Returns the current evasion sound. | |
| RPG::Sound * | getEnemyDeathSE () |
| Returns the current monster death sound. | |
| RPG::Sound * | getItemSE () |
| Returns the current item sound. | |
| RPG::Transition | getTeleportEraseTrans () |
| Returns the current teleport screen erasing transition. | |
| RPG::Transition | getTeleportShowTrans () |
| Returns the current teleport screen showing transition. | |
| RPG::Transition | getBattleStartEraseTrans () |
| Returns the current battle start screen erasing transition. | |
| RPG::Transition | getBattleStartShowTrans () |
| Returns the current battle start screen showing transition. | |
| RPG::Transition | getBattleEndEraseTrans () |
| Returns the current battle end screen erasing transition. | |
| RPG::Transition | getBattleEndShowTrans () |
| Returns the current battle end screen showing transition. | |
Public Attributes | |
| Scene_T | scene |
| Current game scene (see RPG::Scene) | |
| int | frameCounter |
| Internal frame counter (see details!) | |
| DStringPtr | systemGraphicFilename |
| Filename of the system graphic (empty for default) | |
| bool | systemTiled |
| Is the window background tiled? | |
| SystemFont | systemFont |
| Current system font. | |
| SystemGraphic * | systemGraphic |
| Current system and system2 graphic. | |
| DArray< bool, 1 > | switches |
| Switches (see also RPG::Switch!) | |
| DArray< int, 1 > | variables |
| Variables (see also RPG::Variable!) | |
| bool | messageTransparent |
| Is the message background invisible? (see also RPG::BattleSettings::transparentWindows) | |
| MessagePosition | messagePosition |
| Position of the message. | |
| bool | messageAutoPos |
| Prevent hero from being overlapped by a message? | |
| bool | messageModal |
| Should messages pause other event activites? | |
| DStringPtr | faceFilename |
| Filename of the current face. | |
| int | faceID |
| ID of the sprite in the faceset. | |
| FacePosition | facePosition |
| Position of the face. | |
| bool | faceMirrored |
| Is the face mirrored? | |
| Image * | faceImage |
| RPG::Image of the face. | |
| bool | messageActive |
| Is a message active? | |
| bool | musicFade |
| Is the music fading? | |
| Music * | currentBGM |
| Current background music. | |
| Music * | pedestrianBGM |
| Background music which should be restored after the vehicle has been exited. | |
| Music * | mapBGM |
| Background music on the map (used to restore music after battle) | |
| Music * | memorizedBGM |
| Memorized music. | |
| Music * | titleBGM |
| Current title screen music (empty for default) | |
| Music * | battleBGM |
| Current battle music (empty for default) | |
| Music * | victoryBGM |
| Current victory music (empty for default) | |
| Music * | innBGM |
| Current inn music (empty for default) | |
| Music * | skiffBGM |
| Current skiff music (empty for default) | |
| Music * | shipBGM |
| Current ship music (empty for default) | |
| Music * | airshipBGM |
| Current airship music (empty for default) | |
| Music * | gameOverBGM |
| Current game over music (empty for default) | |
| Sound * | cursorSE |
| Current cursor sound (empty for default) | |
| Sound * | decisionSE |
| Current decision sound (empty for default) | |
| Sound * | cancelSE |
| Current cancel sound (empty for default) | |
| Sound * | buzzerSE |
| Current buzzer sound (empty for default) | |
| Sound * | battleStartSE |
| Current sound played at battle start (empty for default) | |
| Sound * | fleeSE |
| Current sound played when a battler escapes (empty for default) | |
| Sound * | enemyAttackSE |
| Current sound played when a monster attacks (empty for default) | |
| Sound * | enemyDamageSE |
| Current sound played when a monster is damaged (empty for default) | |
| Sound * | heroDamageSE |
| Current sound played when an actor is damaged (empty for default) | |
| Sound * | evasionSE |
| Current sound played when an attack is evaded (empty for default) | |
| Sound * | enemyDeathSE |
| Current sound played when a monster is killed (empty for default) | |
| Sound * | itemSE |
| Current sound played when an item is used (empty for default) | |
| Transition_T | teleportEraseTrans |
| Current screen erasing transition on teleport (see RPG::Transition) | |
| Transition_T | teleportShowTrans |
| Current screen showing transition on teleport (see RPG::Transition) | |
| Transition_T | battleStartEraseTrans |
| Current screen erasing transition on battle start (see RPG::Transition) | |
| Transition_T | battleStartShowTrans |
| Current screen showing transition on battle start (see RPG::Transition) | |
| Transition_T | battleEndEraseTrans |
| Current screen erasing transition on battle end (see RPG::Transition) | |
| Transition_T | battleEndShowTrans |
| Current screen showing transition on battle end (see RPG::Translation) | |
| bool | teleportAllowed |
| Are teleport skills allowed? | |
| bool | escapeAllowed |
| Are escaped skills allowed? | |
| bool | saveAllowed |
| Is saving allows? | |
| bool | menuAllowed |
| Is the game menu allowed? | |
| DStringPtr | defaultBackdrop |
| Filename of default backdrop. | |
| int | saveCount |
| Number of times saved. | |
| int | lastSavedSlot |
| The last save slot called. | |
| ATBMode_T | atbMode |
| ATB mode. | |
Used for system data which can change in-game.
| int RPG::System::frameCounter |