DynRPG v0.32 Unofficial
Plugin SDK
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Used for system data which can change in-game. More...
#include <System.h>
Public Member Functions | |
RPG::Music * | getTitleBGM () |
Returns the current title screen music. | |
RPG::Music * | getBattleBGM () |
Returns the current battle music. | |
RPG::Music * | getVictoryBGM () |
Returns the current victory music. | |
RPG::Music * | getInnBGM () |
Returns the current inn music. | |
RPG::Music * | getSkiffBGM () |
Returns the current skiff music. | |
RPG::Music * | getShipBGM () |
Returns the current ship music. | |
RPG::Music * | getAirshipBGM () |
Returns the current airship music. | |
RPG::Music * | getGameOverBGM () |
Returns the current game over music. | |
RPG::Sound * | getCursorSE () |
Returns the current cursor sound. | |
RPG::Sound * | getDecisionSE () |
Returns the current decision sound. | |
RPG::Sound * | getCancelSE () |
Returns the current cancel sound. | |
RPG::Sound * | getBuzzerSE () |
Returns the current buzzer sound. | |
RPG::Sound * | getBattleStartSE () |
Returns the current battle start sound. | |
RPG::Sound * | getFleeSE () |
Returns the current escape sound. | |
RPG::Sound * | getEnemyAttackSE () |
Returns the current monster attack sound. | |
RPG::Sound * | getEnemyDamageSE () |
Returns the current monster damage sound. | |
RPG::Sound * | getHeroDamageSE () |
Returns the current actor damage sound. | |
RPG::Sound * | getEvasionSE () |
Returns the current evasion sound. | |
RPG::Sound * | getEnemyDeathSE () |
Returns the current monster death sound. | |
RPG::Sound * | getItemSE () |
Returns the current item sound. | |
RPG::Transition | getTeleportEraseTrans () |
Returns the current teleport screen erasing transition. | |
RPG::Transition | getTeleportShowTrans () |
Returns the current teleport screen showing transition. | |
RPG::Transition | getBattleStartEraseTrans () |
Returns the current battle start screen erasing transition. | |
RPG::Transition | getBattleStartShowTrans () |
Returns the current battle start screen showing transition. | |
RPG::Transition | getBattleEndEraseTrans () |
Returns the current battle end screen erasing transition. | |
RPG::Transition | getBattleEndShowTrans () |
Returns the current battle end screen showing transition. | |
Public Attributes | |
Scene_T | scene |
Current game scene (see RPG::Scene) | |
int | frameCounter |
Internal frame counter (see details!) | |
DStringPtr | systemGraphicFilename |
Filename of the system graphic (empty for default) | |
bool | systemTiled |
Is the window background tiled? | |
SystemFont | systemFont |
Current system font. | |
SystemGraphic * | systemGraphic |
Current system and system2 graphic. | |
DArray< bool, 1 > | switches |
Switches (see also RPG::Switch!) | |
DArray< int, 1 > | variables |
Variables (see also RPG::Variable!) | |
bool | messageTransparent |
Is the message background invisible? (see also RPG::BattleSettings::transparentWindows) | |
MessagePosition | messagePosition |
Position of the message. | |
bool | messageAutoPos |
Prevent hero from being overlapped by a message? | |
bool | messageModal |
Should messages pause other event activites? | |
DStringPtr | faceFilename |
Filename of the current face. | |
int | faceID |
ID of the sprite in the faceset. | |
FacePosition | facePosition |
Position of the face. | |
bool | faceMirrored |
Is the face mirrored? | |
Image * | faceImage |
RPG::Image of the face. | |
bool | messageActive |
Is a message active? | |
bool | musicFade |
Is the music fading? | |
Music * | currentBGM |
Current background music. | |
Music * | pedestrianBGM |
Background music which should be restored after the vehicle has been exited. | |
Music * | mapBGM |
Background music on the map (used to restore music after battle) | |
Music * | memorizedBGM |
Memorized music. | |
Music * | titleBGM |
Current title screen music (empty for default) | |
Music * | battleBGM |
Current battle music (empty for default) | |
Music * | victoryBGM |
Current victory music (empty for default) | |
Music * | innBGM |
Current inn music (empty for default) | |
Music * | skiffBGM |
Current skiff music (empty for default) | |
Music * | shipBGM |
Current ship music (empty for default) | |
Music * | airshipBGM |
Current airship music (empty for default) | |
Music * | gameOverBGM |
Current game over music (empty for default) | |
Sound * | cursorSE |
Current cursor sound (empty for default) | |
Sound * | decisionSE |
Current decision sound (empty for default) | |
Sound * | cancelSE |
Current cancel sound (empty for default) | |
Sound * | buzzerSE |
Current buzzer sound (empty for default) | |
Sound * | battleStartSE |
Current sound played at battle start (empty for default) | |
Sound * | fleeSE |
Current sound played when a battler escapes (empty for default) | |
Sound * | enemyAttackSE |
Current sound played when a monster attacks (empty for default) | |
Sound * | enemyDamageSE |
Current sound played when a monster is damaged (empty for default) | |
Sound * | heroDamageSE |
Current sound played when an actor is damaged (empty for default) | |
Sound * | evasionSE |
Current sound played when an attack is evaded (empty for default) | |
Sound * | enemyDeathSE |
Current sound played when a monster is killed (empty for default) | |
Sound * | itemSE |
Current sound played when an item is used (empty for default) | |
Transition_T | teleportEraseTrans |
Current screen erasing transition on teleport (see RPG::Transition) | |
Transition_T | teleportShowTrans |
Current screen showing transition on teleport (see RPG::Transition) | |
Transition_T | battleStartEraseTrans |
Current screen erasing transition on battle start (see RPG::Transition) | |
Transition_T | battleStartShowTrans |
Current screen showing transition on battle start (see RPG::Transition) | |
Transition_T | battleEndEraseTrans |
Current screen erasing transition on battle end (see RPG::Transition) | |
Transition_T | battleEndShowTrans |
Current screen showing transition on battle end (see RPG::Translation) | |
bool | teleportAllowed |
Are teleport skills allowed? | |
bool | escapeAllowed |
Are escaped skills allowed? | |
bool | saveAllowed |
Is saving allows? | |
bool | menuAllowed |
Is the game menu allowed? | |
DStringPtr | defaultBackdrop |
Filename of default backdrop. | |
int | saveCount |
Number of times saved. | |
int | lastSavedSlot |
The last save slot called. | |
ATBMode_T | atbMode |
ATB mode. | |
Used for system data which can change in-game.
int RPG::System::frameCounter |