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DynRPG v0.32 Unofficial
Plugin SDK
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Used for battle settings (layout, etc.) More...
#include <BattleSettings.h>
Public Attributes | |
| int | characterPlacement |
| Manual (0) or Automatic (1)? | |
| BattleLayout_T | layout |
| Battle layout. | |
| bool | largeWindows |
| Are the "large windows" active? | |
| bool | transparentWindows |
| Are transparent windows active? (This affects the whole game even though the RPG Maker guys have put it into the battle settings.) | |
| CatalogPtr< BattleCommand * > | battleCommands |
| Pointer to the RPG::BattleCommands array. | |
| Row | rowShown |
| The current row shown? | |
| RandomEncounterDeath | randomEncounterDeath |
| Does a random encounter death cause a game over, or call a common event? (see RPG::RandomEncounterDeath) | |
| int | commonEventId |
| The ID of the common event to call. | |
| bool | deathTeleportFlag |
| Teleport before executing the common event? | |
| int | deathTeleportMapId |
| The Map ID to teleport to upon death. | |
| int | deathTeleportX |
| The Map's X coordinate to teleport to upon death. | |
| int | deathTeleportY |
| The Map's Y coordinate to teleport to upon death. | |
| TeleportDirection | deathTeleportFacingDirection |
| The direction to face in upon teleporting after death (see RPG::TeleportDirection) | |
Used for battle settings (layout, etc.)