DynRPG v0.32 Unofficial
Plugin SDK
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Used for battle settings (layout, etc.) More...
#include <BattleSettings.h>
Public Attributes | |
int | characterPlacement |
Manual (0) or Automatic (1)? | |
BattleLayout_T | layout |
Battle layout. | |
bool | largeWindows |
Are the "large windows" active? | |
bool | transparentWindows |
Are transparent windows active? (This affects the whole game even though the RPG Maker guys have put it into the battle settings.) | |
CatalogPtr< BattleCommand * > | battleCommands |
Pointer to the RPG::BattleCommands array. | |
Row | rowShown |
The current row shown? | |
RandomEncounterDeath | randomEncounterDeath |
Does a random encounter death cause a game over, or call a common event? (see RPG::RandomEncounterDeath) | |
int | commonEventId |
The ID of the common event to call. | |
bool | deathTeleportFlag |
Teleport before executing the common event? | |
int | deathTeleportMapId |
The Map ID to teleport to upon death. | |
int | deathTeleportX |
The Map's X coordinate to teleport to upon death. | |
int | deathTeleportY |
The Map's Y coordinate to teleport to upon death. | |
TeleportDirection | deathTeleportFacingDirection |
The direction to face in upon teleporting after death (see RPG::TeleportDirection) | |
Used for battle settings (layout, etc.)