DynRPG v0.32 Unofficial
Plugin SDK
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Used to store the system and "system2" graphics. More...
#include <SystemGraphic.h>
Public Member Functions | |
void | loadFont (std::string fontName) |
Loads the font used for text drawing. | |
void | change (std::string systemGraphicName, bool isTiled, bool isMincho) |
Changes the system graphic. | |
Public Attributes | |
Image * | systemImage |
System image | |
Image * | exFont |
Image file for glyphs. | |
FontImage | font |
Placeholder for font structure. | |
bool | systemTiled |
Is the window background tiled? (in-game version of RPG::DBSystem::systemTiled) | |
SystemFont | systemFont |
MS Gothic or MS Mincho? (in-game version of RPG::DBSystem::systemFont) (See RPG::SystemFont) | |
Image * | system2Image |
System2 image | |
Used to store the system and "system2" graphics.
void RPG::SystemGraphic::change | ( | std::string | systemGraphicName, |
bool | isTiled, | ||
bool | isMincho ) |
Changes the system graphic.
systemGraphicName | Name of the font |
isTiled | Tile the system graphic? |
isMincho | Is the font MS Mincho? |
void RPG::SystemGraphic::loadFont | ( | std::string | fontName | ) |
Loads the font used for text drawing.
fontName | Name of the font |