Access to the starting positions of the party and the vehicles.
More...
#include <MapStartPositions.h>
|
int | partyStartMapId |
| The map ID of the party starting position.
|
|
int | partyStartMapX |
| The X-coordinate of the party starting position.
|
|
int | partyStartMapY |
| The Y-coordinate of the party starting position.
|
|
int | skiffStartMapId |
| The map ID of the skiff vehicle's starting position.
|
|
int | skiffStartMapX |
| The X-coordinate of the skiff vehicle's starting position.
|
|
int | skiffStartMapY |
| The Y-coordinate of the skiff vehicle's starting position.
|
|
int | shipStartMapId |
| The map ID of the ship vehicle's starting position.
|
|
int | shipStartMapX |
| The X-coordinate of the ship vehicle's starting position.
|
|
int | shipStartMapY |
| The Y-coordinate of the ship vehicle's starting position.
|
|
int | airshipStartMapId |
| The map ID of the airship vehicle's starting position.
|
|
int | airshipStartMapX |
| The X-coordinate of the airship vehicle's starting position.
|
|
int | airshipStartMapY |
| The Y-coordinate of the airship vehicle's starting position.
|
|
Access to the starting positions of the party and the vehicles.
- See also
- RPG::MapTree
The documentation for this class was generated from the following file:
- include/DynRPG/MapStartPositions.h