DynRPG v0.32 Unofficial
Plugin SDK
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Used for the default data of monster groups which are defined in the database. More...
#include <MapTree.h>
Public Member Functions | |
int | getTreeIndex (int mapId) |
Gets the map tree index of a map. | |
Public Attributes | |
Catalog< MapTreeProperties * > | properties |
The map properties for a certain map in this array. | |
int | lastMapId |
ID of the most recently created/changed map. | |
MapStartPositions * | startPositions |
The start positions for the hero and vehicles. | |
Used for the default data of monster groups which are defined in the database.
int RPG::MapTree::getTreeIndex | ( | int | mapId | ) |
Gets the map tree index of a map.
Catalog<MapTreeProperties*> RPG::MapTree::properties |
The map properties for a certain map in this array.