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DynRPG v0.32 Unofficial
Plugin SDK
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Used to access the menu windows and its variables. More...
#include <SceneMenu.h>
Public Attributes | |
| MenuSubScreen_T | screen |
| The RPG::MenuSubScreen currently being displayed (replaces getMenuScreen() function from the days of yore) | |
| bool | repaint |
| The flag to repaint the screen. | |
| Window * | winOptions |
| Pointer to the Options window's objects (Items, Skills, etc.). | |
| Window * | winGold |
| Pointer to the Gold window's objects. | |
| Window * | winParty |
| Pointer to the Party window's objects. | |
| WindowMenuTarget * | winItemSkillUse |
| Pointer to the Item/Skill Use window's objects. | |
| WindowMenuItem * | winItems |
| Pointer to the Item window's objects. (See RPG::WindowMenuItem) | |
| WindowMenuSkill * | winSkills |
| Pointer to the Skills window's objects. (See RPG::WindowMenuSkill) | |
| Window * | winTeleport |
| Pointer to the Teleport pseudo-window's objects. | |
| WindowMenuEquip * | winEquip |
| Pointer to the Equip window's objects. (See RPG::WindowMenuEquip) | |
| WindowMenuEnd * | winQuit |
| Pointer to the Quit window's objects. (See RPG::WindowMenuEnd) | |
| int | scrollUpCountItem |
| The number of rows off-screen after a scroll (for items) | |
| int | inventoryPositionItem |
| The item selection index (relative to the screen). | |
| int | scrollUpCountSkill |
| The number of rows off-screen after a scroll (for skills) | |
| int | inventoryPositionSkill |
| The skill selection index (relative to the screen). | |
| int | selectedItem |
| The database ID of the item selected for the MENU_ITEM_USE RPG::MenuSubScreen. | |
| int | selectedSkill |
| The database ID of the skill selected for the MENU_SKILL_USE RPG::MenuSubScreen. | |
| WindowMenuStatus * | winStatus |
| Pointer to the Status window's objects. | |
| WindowMenuOrder * | winOrder |
| Pointer to the Order window's objects. | |
Used to access the menu windows and its variables.
| int RPG::SceneMenu::inventoryPositionItem |
The item selection index (relative to the screen).
| int RPG::SceneMenu::inventoryPositionSkill |
The skill selection index (relative to the screen).