DynRPG v0.32 Unofficial
Plugin SDK
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Used to access the menu windows and its variables. More...
#include <SceneMenu.h>
Public Attributes | |
MenuSubScreen_T | screen |
The RPG::MenuSubScreen currently being displayed (replaces getMenuScreen() function from the days of yore) | |
bool | repaint |
The flag to repaint the screen. | |
Window * | winOptions |
Pointer to the Options window's objects (Items, Skills, etc.). | |
Window * | winGold |
Pointer to the Gold window's objects. | |
Window * | winParty |
Pointer to the Party window's objects. | |
WindowMenuTarget * | winItemSkillUse |
Pointer to the Item/Skill Use window's objects. | |
WindowMenuItem * | winItems |
Pointer to the Item window's objects. (See RPG::WindowMenuItem) | |
WindowMenuSkill * | winSkills |
Pointer to the Skills window's objects. (See RPG::WindowMenuSkill) | |
Window * | winTeleport |
Pointer to the Teleport pseudo-window's objects. | |
WindowMenuEquip * | winEquip |
Pointer to the Equip window's objects. (See RPG::WindowMenuEquip) | |
WindowMenuEnd * | winQuit |
Pointer to the Quit window's objects. (See RPG::WindowMenuEnd) | |
int | scrollUpCountItem |
The number of rows off-screen after a scroll (for items) | |
int | inventoryPositionItem |
The item selection index (relative to the screen). | |
int | scrollUpCountSkill |
The number of rows off-screen after a scroll (for skills) | |
int | inventoryPositionSkill |
The skill selection index (relative to the screen). | |
int | selectedItem |
The database ID of the item selected for the MENU_ITEM_USE RPG::MenuSubScreen. | |
int | selectedSkill |
The database ID of the skill selected for the MENU_SKILL_USE RPG::MenuSubScreen. | |
WindowMenuStatus * | winStatus |
Pointer to the Status window's objects. | |
WindowMenuOrder * | winOrder |
Pointer to the Order window's objects. | |
Used to access the menu windows and its variables.
int RPG::SceneMenu::inventoryPositionItem |
The item selection index (relative to the screen).
int RPG::SceneMenu::inventoryPositionSkill |
The skill selection index (relative to the screen).