Here is a list of all documented namespace members with links to the namespaces they belong to:
- a -
- ActionKind : RPG
- ActionKind_T : RPG
- ActionRestriction : RPG
- ActionRestriction_T : RPG
- ActionStatus : RPG
- ActionType : RPG
- actors : RPG
- AK_BASIC : RPG
- AK_ITEM : RPG
- AK_NONE : RPG
- AK_SKILL : RPG
- AK_TRANSFORM : RPG
- AlterationType : RPG
- ANI_FIXED_DIR_NORMAL : RPG
- ANI_FIXED_DIR_STEPPING : RPG
- ANI_FIXED_GRAPHIC : RPG
- ANI_NORMAL : RPG
- ANI_SPIN_AROUND : RPG
- ANI_STEPPING : RPG
- ANIM_MOVE_BEFORE_ACTION_JUMP_FORWARD : RPG
- ANIM_MOVE_BEFORE_ACTION_MOVE_TO_TARGET : RPG
- ANIM_MOVE_BEFORE_ACTION_NONE : RPG
- ANIM_MOVE_BEFORE_ACTION_STEP_FORWARD : RPG
- ANIM_POSE_BLOCK : RPG
- ANIM_POSE_DAMAGE : RPG
- ANIM_POSE_DAZED : RPG
- ANIM_POSE_DEAD : RPG
- ANIM_POSE_ITEM : RPG
- ANIM_POSE_PUNCH_LEFT : RPG
- ANIM_POSE_PUNCH_RIGHT : RPG
- ANIM_POSE_RUN_LEFT : RPG
- ANIM_POSE_RUN_RIGHT : RPG
- ANIM_POSE_SKILL : RPG
- ANIM_POSE_STAND : RPG
- ANIM_POSE_VICTORY : RPG
- Animation2DisplaySpeed : RPG
- Animation2PoseType : RPG
- Animation2PoseType_T : RPG
- AnimationBattlerPose : RPG
- AnimationEffectScope : RPG
- AnimationEffectScope_T : RPG
- AnimationFrameCharset : RPG
- AnimationMoveBeforeAttack : RPG
- AnimationScope : RPG
- AnimationScope_T : RPG
- AnimationTargetMonster : RPG
- AnimationType : RPG
- AnimationType_T : RPG
- AnimationYAxisLine : RPG
- AnimationYAxisLine_T : RPG
- AS_FINAL_PHASE : RPG
- AS_IDLE : RPG
- AS_WAITING : RPG
- ATBM_ACTIVE : RPG
- ATBM_WAIT : RPG
- ATBMode : RPG
- ATBMode_T : RPG
- attributes : RPG
- AttributeType : RPG
- AttributeType_T : RPG
- AuroraDrawMain : RPG