DynRPG
v0.32 Unofficial
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r
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t
w
Here is a list of all documented namespace enum values with links to the namespaces they belong to:
- a -
AK_BASIC :
RPG
AK_ITEM :
RPG
AK_NONE :
RPG
AK_SKILL :
RPG
AK_TRANSFORM :
RPG
ANI_FIXED_DIR_NORMAL :
RPG
ANI_FIXED_DIR_STEPPING :
RPG
ANI_FIXED_GRAPHIC :
RPG
ANI_NORMAL :
RPG
ANI_SPIN_AROUND :
RPG
ANI_STEPPING :
RPG
ANIM_MOVE_BEFORE_ACTION_JUMP_FORWARD :
RPG
ANIM_MOVE_BEFORE_ACTION_MOVE_TO_TARGET :
RPG
ANIM_MOVE_BEFORE_ACTION_NONE :
RPG
ANIM_MOVE_BEFORE_ACTION_STEP_FORWARD :
RPG
ANIM_POSE_BLOCK :
RPG
ANIM_POSE_DAMAGE :
RPG
ANIM_POSE_DAZED :
RPG
ANIM_POSE_DEAD :
RPG
ANIM_POSE_ITEM :
RPG
ANIM_POSE_PUNCH_LEFT :
RPG
ANIM_POSE_PUNCH_RIGHT :
RPG
ANIM_POSE_RUN_LEFT :
RPG
ANIM_POSE_RUN_RIGHT :
RPG
ANIM_POSE_SKILL :
RPG
ANIM_POSE_STAND :
RPG
ANIM_POSE_VICTORY :
RPG
AS_FINAL_PHASE :
RPG
AS_IDLE :
RPG
AS_WAITING :
RPG
ATBM_ACTIVE :
RPG
ATBM_WAIT :
RPG
- b -
BA_ATTACK :
RPG
BA_CHANGE_ROW :
RPG
BA_CHARGE :
RPG
BA_DEFEND :
RPG
BA_DOUBLE_ATTACK :
RPG
BA_ESCAPE :
RPG
BA_NONE :
RPG
BA_OBSERVE :
RPG
BA_SELF_DESTRUCT :
RPG
BEUM_AFTER_ACTION :
RPG
BEUM_BATTLE_START :
RPG
BEUM_BEFORE_ACTION :
RPG
BEUM_SWITCH_ACTIVATED :
RPG
BL_ALTERNATIVE :
RPG
BL_GAUGE :
RPG
BL_TRADITIONAL :
RPG
BNAV_BLANK :
RPG
BPHASE_BATTLE :
RPG
BPHASE_DEATH :
RPG
BPHASE_END :
RPG
BPHASE_VICTORY :
RPG
- c -
CONTROL_EVERYTHING :
RPG
CONTROL_EVERYTHING_EXCEPT_MOVEMENT :
RPG
CONTROL_NOTHING :
RPG
CP_B :
RPG
CP_COUNTER :
RPG
CP_L :
RPG
CP_O :
RPG
CP_R :
RPG
CP_SQUARE :
RPG
CP_STAR :
RPG
CP_T :
RPG
CP_X :
RPG
- d -
DIR_DOWN :
RPG
DIR_DOWN_LEFT :
RPG
DIR_DOWN_RIGHT :
RPG
DIR_LEFT :
RPG
DIR_RIGHT :
RPG
DIR_UP :
RPG
DIR_UP_LEFT :
RPG
DIR_UP_RIGHT :
RPG
- e -
EVCMD_ADD_LINE_TO_COMMENT :
RPG
EVCMD_ADD_LINE_TO_MESSAGE :
RPG
EVCMD_BATTLE_DEFEAT :
RPG
EVCMD_BATTLE_END :
RPG
EVCMD_BATTLE_ESCAPE :
RPG
EVCMD_BATTLE_VICTORY :
RPG
EVCMD_CALL_COMMON_EVENT :
RPG
EVCMD_CALL_EVENT :
RPG
EVCMD_CALL_INN :
RPG
EVCMD_CALL_SHOP :
RPG
EVCMD_CHOICE_CASE :
RPG
EVCMD_CHOICE_END :
RPG
EVCMD_COMMENT :
RPG
EVCMD_EMPTY_LINE :
RPG
EVCMD_END_LOOP :
RPG
EVCMD_END_OF_EVENT :
RPG
EVCMD_FORK :
RPG
EVCMD_FORK_ELSE_CASE :
RPG
EVCMD_FORK_END :
RPG
EVCMD_FORK_IN_BATTLE :
RPG
EVCMD_FORK_IN_BATTLE_ELSE_CASE :
RPG
EVCMD_FORK_IN_BATTLE_END :
RPG
EVCMD_INN_CANCEL :
RPG
EVCMD_INN_END :
RPG
EVCMD_INN_REST :
RPG
EVCMD_SHOP_CANCEL :
RPG
EVCMD_SHOP_END :
RPG
EVCMD_SHOP_TRANSACTION :
RPG
EVCMD_SHOW_BATTLE_ANIMATION :
RPG
EVCMD_SHOW_BATTLE_ANIMATION_IN_BATTLE :
RPG
EVCMD_SHOW_CHOICE :
RPG
EVCMD_SHOW_MESSAGE :
RPG
EVCMD_START_COMBAT :
RPG
EVCMD_START_LOOP :
RPG
- f -
FACE_DOWN :
RPG
FACE_LEFT :
RPG
FACE_RIGHT :
RPG
FACE_UP :
RPG
FACEPOS_LEFT :
RPG
FACEPOS_RIGHT :
RPG
- h -
HV_AIRSHIP :
RPG
HV_NONE :
RPG
HV_SHIP :
RPG
HV_SKIFF :
RPG
- i -
ITEM_BOOK :
RPG
ITEM_SCROLL :
RPG
ITEM_SCROLL_MSG_ITEM :
RPG
ITEM_SCROLL_MSG_SKILL :
RPG
ITEM_SEED :
RPG
- k -
KEY_CANCEL :
RPG
KEY_DECISION :
RPG
KEY_DOWN :
RPG
KEY_LEFT :
RPG
KEY_RIGHT :
RPG
KEY_UP :
RPG
- l -
LAYER_ABOVE_HERO :
RPG
LAYER_BELOW_HERO :
RPG
LAYER_SAME_LEVEL_AS_HERO :
RPG
- m -
MAP_TREE_FOLDER :
RPG
MASK_NONE :
RPG
MENU_EQUIP :
RPG
MENU_ITEM :
RPG
MENU_ITEM_USE :
RPG
MENU_MAIN :
RPG
MENU_ORDER :
RPG
MENU_QUIT :
RPG
MENU_SKILL :
RPG
MENU_SKILL_USE :
RPG
MENU_STATUS :
RPG
MENU_TELEPORT :
RPG
MENU_ULT_SAVELOAD :
RPG
MENU_ULT_SYSTEM :
RPG
MSGPOS_BOTTOM :
RPG
MSGPOS_MIDDLE :
RPG
MSGPOS_TOP :
RPG
MT_CHANGE_GRAPHIC :
RPG
MT_PLAY_SE :
RPG
MT_SWITCH_OFF :
RPG
MT_SWITCH_ON :
RPG
- p -
PARAM_NUMBER :
RPG
PARAM_STRING :
RPG
PARAM_TOKEN :
RPG
PFX_NONE :
RPG
PFX_RIPPLE :
RPG
PFX_ROTATE :
RPG
- r -
ROW_BACK :
RPG
ROW_FRONT :
RPG
- s -
SCENE_BATTLE :
RPG
SCENE_DEBUG :
RPG
SCENE_FILE :
RPG
SCENE_GAME_OVER :
RPG
SCENE_GAMEJOLT :
RPG
SCENE_MAP :
RPG
SCENE_MENU :
RPG
SCENE_NAME :
RPG
SCENE_SHOP :
RPG
SCENE_SHOP_2 :
RPG
SCENE_TITLE :
RPG
SCENE_ULT_NAME :
RPG
SCENE_ULT_SAVELOAD :
RPG
SCENE_UNI_DEBUG :
RPG
SHOP_BUY :
RPG
SHOP_BUY_COMPLETE :
RPG
SHOP_BUY_VENDING :
RPG
SHOP_SELL :
RPG
SHOP_SELL_COMPLETE :
RPG
SHOP_SELL_VENDING :
RPG
SYSF_MSGOTHIC :
RPG
SYSF_MSMINCHO :
RPG
- t -
TARGET_ACTOR :
RPG
TARGET_ALL_ACTORS :
RPG
TARGET_ALL_MONSTERS :
RPG
TARGET_MONSTER :
RPG
TARGET_NONE :
RPG
TRANS_DEFAULT :
RPG
TRANS_NONE :
RPG
TSD_DISP_OBSCURE_HALF :
RPG
TSD_DISP_OBSCURE_THIRD :
RPG
TSD_DISP_SEMI_TRANSPARENT :
RPG
- w -
WATERANIM_1_2_3_2 :
RPG
WATERANIM_1_TWO_THREE :
RPG
WEAPON_RANGED_TARGET_ALL_INTURN :
RPG
WEAPON_RANGED_TARGET_ALL_SIMUL :
RPG
WEAPON_RANGED_TARGET_SCREEN_CENTER :
RPG
WEAPON_RANGED_TARGET_SINGLE :
RPG
WEAPON_RANGED_TRAJ_FLY_TO_TARGET :
RPG
WEAPON_RANGED_TRAJ_RETURN_TO_HERO :
RPG
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