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DynRPG v0.32 Unofficial
Plugin SDK
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Used to access the data for the battle animation currently playing. More...
#include <AnimationCurrent.h>
Public Attributes | |
| Animation * | anim |
| Animation structure of the current battle animation. 0 if BattleCharSets. | |
| DStringPtr | filename |
| Filename of the animation that has been stored in memory. | |
| Image * | image |
| The actual image data of the battle animation stored in memory. Only use with monsters. | |
| Image * | imageLarge |
| The image data if it's a large battle animation, which has been stored in memory. Only use with monsters. | |
| bool | isMirrored |
| Is the animation currently mirrored? | |
Used to access the data for the battle animation currently playing.