DynRPG v0.32 Unofficial
Plugin SDK
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Used to access the data for the battle animation currently playing. More...
#include <AnimationCurrent.h>
Public Attributes | |
Animation * | anim |
Animation structure of the current battle animation. 0 if BattleCharSets. | |
DStringPtr | filename |
Filename of the animation that has been stored in memory. | |
Image * | image |
The actual image data of the battle animation stored in memory. Only use with monsters. | |
Image * | imageLarge |
The image data if it's a large battle animation, which has been stored in memory. Only use with monsters. | |
bool | isMirrored |
Is the animation currently mirrored? | |
Used to access the data for the battle animation currently playing.