DynRPG v0.32 Unofficial
Plugin SDK
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Used to access battle animation data while an animation is on screen. More...
#include <AnimationInBattle.h>
Public Attributes | |
int | monsterGroupId |
The ID of the monster group. | |
bool | isAnimationPlaying |
Is a battle animation playing? | |
AnimationCurrent * | currentAnim |
The battle animation's data. | |
int | currentAnimationId |
The ID of the battle animation currently playing. | |
int | currentAnimTarget |
The target of the battle animation currently playing (See RPG::AnimationTargetMonster) | |
int | currentAnimationFrame |
Current animation frame playing. | |
Used to access battle animation data while an animation is on screen.