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DynRPG v0.32 Unofficial
Plugin SDK
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Used to access battle animation data while an animation is on screen. More...
#include <AnimationInBattle.h>
Public Attributes | |
| int | monsterGroupId |
| The ID of the monster group. | |
| bool | isAnimationPlaying |
| Is a battle animation playing? | |
| AnimationCurrent * | currentAnim |
| The battle animation's data. | |
| int | currentAnimationId |
| The ID of the battle animation currently playing. | |
| int | currentAnimTarget |
| The target of the battle animation currently playing (See RPG::AnimationTargetMonster) | |
| int | currentAnimationFrame |
| Current animation frame playing. | |
Used to access battle animation data while an animation is on screen.