Here is a list of all documented variables with links to the class documentation for each member:
- h -
- habitatTerrain : RPG::DBMonsterGroup
- halfMpCost : RPG::Item
- hasPanorama : RPG::MapProperties
- height : RPG::Image, RPG::MapProperties, RPG::Window
- helmetId : RPG::Actor, RPG::DBActor
- heroCommandHeroId : RPG::BattleEventTrigger
- heroCommandId : RPG::BattleEventTrigger
- heroDamageSE : RPG::DBSystem, RPG::System
- heroHpEnd : RPG::BattleEventTrigger
- heroHpHeroId : RPG::BattleEventTrigger
- heroHpStart : RPG::BattleEventTrigger
- heroId : RPG::EventPrecondition, RPG::SceneEnterName, RPG::WindowMenuEquip, RPG::WindowMenuItem, RPG::WindowMenuSkill, RPG::WindowMenuStatus
- heroTurnsHeroId : RPG::BattleEventTrigger
- heroTurnsPlusValue : RPG::BattleEventTrigger
- heroTurnsXValue : RPG::BattleEventTrigger
- hitPercentage : RPG::Condition
- hitProb : RPG::Item
- horAutoscroll : RPG::MapProperties, RPG::Panorama
- horAutoscrollNew : RPG::Map
- horScroll : RPG::MapProperties, RPG::Panorama
- horScrollNew : RPG::Map
- horScrollSpeed : RPG::MapProperties, RPG::Panorama
- horScrollSpeedNew : RPG::Map
- horWrapping : RPG::MapLmuFile, RPG::Panorama
- hp : RPG::Battler
- hpAlterationType : RPG::Condition
- hpDamageEachStep : RPG::Condition
- hpDamagePercentage : RPG::Condition
- hpDamageStepNum : RPG::Condition
- hpDamageUnits : RPG::Condition
- hpRestorePercent : RPG::Item
- hpRestoreUnits : RPG::Item