Here is a list of all documented variables with links to the class documentation for each member:
- s -
- saturation : RPG::AnimationFrameCel
- saveAllowed : RPG::System
- saveCount : RPG::System
- saveFilesPresent : RPG::SceneTitle
- saveSlotId : RPG::WindowSaveFile
- saveType : RPG::MapTreeProperties
- scene : RPG::System
- scope : RPG::Animation
- screen : RPG::SceneMenu, RPG::SceneShop
- screenPanUnlocked : RPG::Hero
- scriptLines : RPG::BattleEventPage, RPG::CommonEvent, RPG::EventPage
- scrollCounter : RPG::SceneFile
- scrollTimer : RPG::Window
- scrollUpCountItem : RPG::SceneMenu
- scrollUpCountSkill : RPG::SceneMenu
- secondWeapon : RPG::Actor
- secondWeaponMirrored : RPG::Actor
- secondWeaponRanged : RPG::Actor
- secondWeaponRangedMirrored : RPG::Actor
- selectedItem : RPG::SceneMenu
- selectedSkill : RPG::SceneMenu
- shakeOffsetX : RPG::Battler, RPG::ScreenEffect
- shakeOffsetY : RPG::Battler, RPG::ScreenEffect
- shakeScope : RPG::AnimationEffect
- shakeSpd : RPG::ScreenEffect
- shakeSpeed : RPG::Battler
- shakeStr : RPG::ScreenEffect
- shakeStrength : RPG::Battler
- shakeTimer : RPG::Battler, RPG::ScreenEffect
- shieldId : RPG::Actor, RPG::DBActor
- shipBGM : RPG::DBSystem, RPG::System
- shipCanPass : RPG::Terrain
- shipFilename : RPG::DBSystem
- shipStartMapId : RPG::MapStartPositions
- shipStartMapX : RPG::MapStartPositions
- shipStartMapY : RPG::MapStartPositions
- shopItems : RPG::SceneShop
- size : RPG::DArray< T, base_, resizeValue >
- skiffBGM : RPG::DBSystem, RPG::System
- skiffStartMapId : RPG::MapStartPositions
- skiffStartMapX : RPG::MapStartPositions
- skiffStartMapY : RPG::MapStartPositions
- skillAnims : RPG::Skill
- skillId : RPG::Action, RPG::Item, RPG::MonsterBehavior, RPG::SkillProgression
- skillLearning : RPG::DBActor, RPG::DBClass
- skillSubsets : RPG::WindowMenuSkill
- soundEffect : RPG::AnimationEffect, RPG::Skill, RPG::Terrain
- speed : RPG::Character, RPG::Music, RPG::Sound
- spriteDisplay : RPG::Terrain
- startFrame : RPG::AnimationEffect
- startPositions : RPG::MapTree
- statAlteration : RPG::Condition
- step : RPG::Character
- stepFrameCounter : RPG::Character
- stepTimer : RPG::Character
- str : RPG::DStringPtr, RPG::Item
- stringParameter : RPG::EventScriptLine
- successRate : RPG::Skill
- successScriptData : RPG::SceneShop
- surroundAtkPercent : RPG::Terrain
- susA : RPG::Condition
- susB : RPG::Condition
- susC : RPG::Condition
- susD : RPG::Condition
- susE : RPG::Condition
- switchActivated : RPG::CommonEvent
- switches : RPG::System
- switchFlag : RPG::TeleportManagement
- switchId : RPG::BattleEventTrigger, RPG::CommonEvent, RPG::EventPrecondition, RPG::Item, RPG::Skill, RPG::TeleportManagement
- switchIdOn : RPG::Action
- switchOff : RPG::MonsterBehavior
- switchOffId : RPG::MonsterBehavior
- switchOn : RPG::MonsterBehavior
- switchOnId : RPG::MonsterBehavior
- sys2CursorX : RPG::BattleData
- sys2CursorY : RPG::BattleData
- system2GraphicFilename : RPG::DBSystem
- system2Image : RPG::SystemGraphic
- systemFont : RPG::DBSystem, RPG::System, RPG::SystemGraphic
- systemGraphic : RPG::System
- systemGraphicFilename : RPG::DBSystem, RPG::System
- systemImage : RPG::SystemGraphic
- systemTiled : RPG::DBSystem, RPG::System, RPG::SystemGraphic