Here is a list of all documented variables with links to the class documentation for each member:
- b -
- backAtkPercent : RPG::Terrain
- backdropFilename : RPG::BattleData, RPG::Terrain
- backdropImage : RPG::BattleData
- backgroundFrame : RPG::BattleData
- backgroundImage : RPG::SceneTitle
- basicActionId : RPG::Action, RPG::MonsterBehavior
- battleAnimId : RPG::Animation2Pose, RPG::AnimationWeapon, RPG::Item, RPG::Skill
- battleBgFilename : RPG::MapTreeProperties
- battleBGM : RPG::DBSystem, RPG::System
- battleBgType : RPG::MapTreeProperties
- battleCharsetFilename : RPG::Animation2Pose
- battleCharsetId : RPG::Animation2Pose, RPG::Animation2Weapon
- battleCommands : RPG::Actor, RPG::BattleSettings, RPG::DBActor, RPG::DBClass
- battleEndEraseTrans : RPG::DBSystem, RPG::System
- battleEndShowTrans : RPG::DBSystem, RPG::System
- battleEventPages : RPG::DBMonsterGroup
- battleGraphicId : RPG::Actor, RPG::DBActor, RPG::DBClass
- battlEndTimer : RPG::BattleData
- battlePhase : RPG::BattleData
- battlerAnimFrame : RPG::Actor
- battlerPose : RPG::AnimationSkill, RPG::AnimationWeapon
- battlerSpawned : RPG::Actor
- battleStartEraseTrans : RPG::DBSystem, RPG::System
- battleStartSE : RPG::DBSystem, RPG::System
- battleStartShowTrans : RPG::DBSystem, RPG::System
- battleType : RPG::BattleData
- battleTypes : RPG::Terrain
- battleWeaponFilename : RPG::Animation2Weapon
- beforeJumpX : RPG::Character
- beforeJumpY : RPG::Character
- behavior : RPG::DBMonster
- bgIsFrame : RPG::Terrain
- bgmSpecify : RPG::MapTreeProperties
- bgmType : RPG::MapTreeProperties
- bitmap : RPG::Canvas
- blinkTimer : RPG::Monster
- blue : RPG::AnimationEffect, RPG::AnimationFrameCel, RPG::ColorControl, RPG::Picture
- boatCanPass : RPG::Terrain
- boatFilename : RPG::DBSystem
- brightness : RPG::Canvas
- buzzerSE : RPG::DBSystem, RPG::System