Here is a list of all documented variables with links to the class documentation for each member:
- a -
- absorb : RPG::Skill
- accessoryId : RPG::Actor, RPG::DBActor
- action : RPG::Battler
- actionRestriction : RPG::Condition
- actionStatus : RPG::Battler
- actionType : RPG::Battler
- actorAnim : RPG::Actor
- actorAnimationFrame : RPG::Actor
- actorAnimationId : RPG::Actor
- addAfterImage : RPG::AnimationSkill, RPG::AnimationWeapon
- addAgl : RPG::Item
- addDef : RPG::Item
- addInt : RPG::Item
- addMaxHp : RPG::Item
- addMaxMp : RPG::Item
- addStr : RPG::Item
- affectAgl : RPG::Skill
- affectDef : RPG::Skill
- affectHp : RPG::Skill
- affectInt : RPG::Skill
- affectMp : RPG::Skill
- affectStr : RPG::Skill
- afterImageDestinationX : RPG::Actor
- afterImageDestinationY : RPG::Actor
- afterImageOriginX : RPG::Actor
- afterImageOriginY : RPG::Actor
- afterImageX : RPG::Actor
- afterImageY : RPG::Actor
- agility : RPG::DBActor, RPG::DBClass, RPG::DBMonster
- agilityDiff : RPG::Actor, RPG::Battler
- agl : RPG::Item
- aiControl : RPG::Actor, RPG::DBActor, RPG::DBClass
- airshipBGM : RPG::DBSystem, RPG::System
- airshipCanLand : RPG::Terrain
- airshipCanPass : RPG::Terrain
- airshipFilename : RPG::DBSystem
- airshipStartMapId : RPG::MapStartPositions
- airshipStartMapX : RPG::MapStartPositions
- airshipStartMapY : RPG::MapStartPositions
- allowCriticalHit : RPG::DBActor
- alpha : RPG::Image, RPG::ScreenEffect::Particle
- alterAgi : RPG::Condition
- alterDef : RPG::Condition
- alterInt : RPG::Condition
- alterStr : RPG::Condition
- alwaysAttackFirst : RPG::Item
- angle : RPG::Picture
- anim : RPG::AnimationCurrent
- animationId : RPG::Battler
- animationType : RPG::Character
- animData : RPG::Actor, RPG::Monster
- animType : RPG::Animation2Pose
- appliedPalette : RPG::Image
- appliedPaletteBrightness : RPG::Image
- archetype : RPG::BattleCommand
- areaEndX : RPG::MapTreeProperties
- areaEndY : RPG::MapTreeProperties
- areaStartX : RPG::MapTreeProperties
- areaStartY : RPG::MapTreeProperties
- armorId : RPG::Actor, RPG::DBActor
- atbMode : RPG::System
- atbValue : RPG::Battler
- atkInfluence : RPG::Condition, RPG::Skill
- attack : RPG::DBActor, RPG::DBClass, RPG::DBMonster
- attackAll : RPG::Item
- attackDiff : RPG::Actor, RPG::Battler
- attackDuration : RPG::Actor
- attackTwice : RPG::Item
- attributeResist : RPG::Skill
- attributes : RPG::Battler, RPG::DBActor, RPG::DBClass, RPG::DBMonster, RPG::Item, RPG::Skill
- AuroraBoard1 : RPG::SceneDebug, RPG::SceneEnterName, RPG::SceneFile, RPG::SceneGameOver, RPG::SceneShop, RPG::SceneTitle, RPG::Teleport
- AuroraBoard2 : RPG::SceneDebug, RPG::SceneEnterName, RPG::SceneFile, RPG::SceneGameOver, RPG::SceneShop, RPG::SceneTitle, RPG::Teleport
- auroraDrawMain : RPG::Screen
- autoBattle : RPG::BattleData
- autoEnter : RPG::WindowMessage
- autoResize : RPG::Image
- ax : RPG::ScreenEffect::Particle
- ay : RPG::ScreenEffect::Particle