Here is a list of all documented class members with links to the class documentation for each member:
- g -
- gameOverBGM : RPG::DBSystem, RPG::System
- gameOverFilename : RPG::DBSystem
- get() : RPG::Catalog< T >, RPG::CatalogPtr< T >, RPG::DList< T >, RPG::DListPtr< T >, RPG::NamedCatalog< T >, RPG::NamedCatalogPtr< T >
- getAgility() : RPG::Battler
- getAirshipBGM() : RPG::System
- getAttack() : RPG::Battler
- getAttackPower() : RPG::Battler
- getAttributeResist() : RPG::Battler
- getBattleBGM() : RPG::System
- getBattleCommand() : RPG::Actor
- getBattleEndEraseTrans() : RPG::System
- getBattleEndShowTrans() : RPG::System
- getBattleGraphicId() : RPG::Actor
- getBattleStartEraseTrans() : RPG::System
- getBattleStartSE() : RPG::System
- getBattleStartShowTrans() : RPG::System
- getBuzzerSE() : RPG::System
- getCameraX() : RPG::Map
- getCameraY() : RPG::Map
- getCancelSE() : RPG::System
- getCanvasHWND() : RPG::Screen
- getCharsetFilename() : RPG::Actor
- getCharsetId() : RPG::Actor
- getCharsetTransparency() : RPG::Actor
- getControlMode() : RPG::Hero
- getCursorSE() : RPG::System
- getDecisionSE() : RPG::System
- getDefense() : RPG::Battler
- getDegree() : RPG::Actor
- getEnemyAttackSE() : RPG::System
- getEnemyDamageSE() : RPG::System
- getEnemyDeathSE() : RPG::System
- getEvasionSE() : RPG::System
- getEventAt() : RPG::Map
- getEventPageLine() : RPG::DBMonsterGroup
- getFacesetFilename() : RPG::Actor
- getFacesetId() : RPG::Actor
- getFleeSE() : RPG::System
- getGameOverBGM() : RPG::System
- getHBITMAP() : RPG::DBitmap
- getHDC() : RPG::DBitmap
- getHeight() : RPG::Map
- getHeroDamageSE() : RPG::System
- getInnBGM() : RPG::System
- getIntelligence() : RPG::Battler
- getItemSE() : RPG::System
- getLine() : RPG::CommonEvent
- getLowerLayerTileId() : RPG::Map
- getMaxHp() : RPG::Battler
- getMaxMp() : RPG::Battler
- getName() : RPG::Actor, RPG::Battler, RPG::Character
- getPartyIndex() : RPG::Inventory
- getScanline() : RPG::Canvas
- getScreenX() : RPG::Character
- getScreenY() : RPG::Character
- getSelected() : RPG::Window
- getShipBGM() : RPG::System
- getSkiffBGM() : RPG::System
- getSkillPower() : RPG::Battler
- getTeleportEraseTrans() : RPG::System
- getTeleportShowTrans() : RPG::System
- getTerrainId() : RPG::Map
- getTitleBGM() : RPG::System
- getTreeIndex() : RPG::MapTree
- getTwoWeaponAgility() : RPG::Actor
- getTwoWeaponAttack() : RPG::Actor
- getUpperLayerTileId() : RPG::Map
- getVictoryBGM() : RPG::System
- getWidth() : RPG::Map
- gold : RPG::DBMonster
- goldAmount : RPG::Inventory
- graphics : RPG::MapProperties
- graphicsUpdateValue : RPG::Actor
- green : RPG::AnimationEffect, RPG::AnimationFrameCel, RPG::ColorControl, RPG::Picture
- gridDepth : RPG::Terrain
- gridElongation : RPG::Terrain
- gridInclination : RPG::Terrain
- gridTopY : RPG::Terrain