Here is a list of all documented class members with links to the class documentation for each member:
- i -
- id : RPG::Animation2, RPG::Animation2Pose, RPG::Animation2Weapon, RPG::Animation, RPG::AnimationEffect, RPG::AnimationFrame, RPG::AnimationFrameCel, RPG::AnimationSkill, RPG::AnimationWeapon, RPG::Attribute, RPG::BattleCommand, RPG::BattleEventPage, RPG::Battler, RPG::Character, RPG::CommonEvent, RPG::Condition, RPG::DBActor, RPG::DBClass, RPG::DBMonster, RPG::DBMonsterGroup, RPG::EventData, RPG::EventPage, RPG::Item, RPG::MapEncounter, RPG::MapProperties, RPG::MapTreeProperties, RPG::MonsterBehavior, RPG::MonsterGroupPosition, RPG::Picture, RPG::Skill, RPG::SkillProgression, RPG::Terrain, RPG::Tileset
- ignoreDef : RPG::Skill
- ignoreEvasion : RPG::Item
- ignoreImpossible : RPG::MoveRoute
- image : RPG::AnimationCurrent, RPG::Monster, RPG::Panorama, RPG::Picture, RPG::SceneGameOver, RPG::Window
- image2 : RPG::Picture
- imageFrame : RPG::Window
- imageHeight : RPG::Panorama
- imageLarge : RPG::AnimationCurrent
- imageMirrored : RPG::Monster
- imageSection : RPG::AnimationFrameCel
- imageText : RPG::Window
- imageWidth : RPG::Panorama
- increaseEvasion : RPG::Item
- incrementItemUses() : RPG::Inventory
- init() : RPG::Image
- initialFontSet : RPG::SceneEnterName
- initialized : RPG::SceneEnterName, RPG::SceneFile, RPG::SceneGameOver, RPG::SceneShop, RPG::SceneTitle, RPG::Teleport
- initiativePercent : RPG::Terrain
- innBGM : RPG::DBSystem, RPG::System
- innCost : RPG::WindowMessage
- innIsActive : RPG::WindowMessage
- inputNumDigits : RPG::WindowMessage
- inputNumValue : RPG::WindowMessage
- inputNumVariableId : RPG::WindowMessage
- intelligence : RPG::DBActor, RPG::DBClass, RPG::DBMonster
- intelligenceDiff : RPG::Actor, RPG::Battler
- intInfluence : RPG::Condition, RPG::Skill
- intl : RPG::Item
- inventoryPositionItem : RPG::SceneMenu
- inventoryPositionSkill : RPG::SceneMenu
- invokeSkill : RPG::Item
- isAnimationPlaying : RPG::AnimationInBattle
- isAutoBattle : RPG::Actor
- isBattleAnim : RPG::AnimationWeapon
- isCharging : RPG::Battler
- isCursed : RPG::Item
- isDefeat : RPG::BattleData
- isEnteringVehicle : RPG::Hero
- isFlying : RPG::Character, RPG::DBMonster
- isHeld : RPG::Input
- isHidden : RPG::Character, RPG::MonsterGroupPosition
- isInitialized : RPG::BattleData
- isInVehicle : RPG::Hero
- isItemOwned() : RPG::Inventory
- isLargeAnimation : RPG::Animation
- isLeavingVehicle : RPG::Hero
- isMirrored : RPG::AnimationCurrent
- isMonster() : RPG::Battler
- isMovePossible() : RPG::Character
- isMpPercent : RPG::Skill
- isNotArea : RPG::MapTreeProperties
- isPanorama : RPG::Panorama
- isPressed : RPG::Input
- isRangedWeapon : RPG::Actor, RPG::AnimationWeapon
- isShiftCtrlHeld : RPG::Input
- isShiftCtrlPressed : RPG::Input
- isShiftCtrlTapped : RPG::Input
- isSkillKnown() : RPG::Actor
- isSkillSubset : RPG::WindowMenuSkill
- isSys2CursorShown : RPG::BattleData
- isTapped : RPG::Input
- isTransparent : RPG::DBMonster, RPG::EventPage
- isVictory : RPG::BattleData
- isWaiting : RPG::Event, RPG::WindowMessage
- itemAmount : RPG::Inventory
- itemAmountInBattle : RPG::Actor
- itemId : RPG::Action, RPG::DBMonster, RPG::EventPrecondition
- itemProbability : RPG::DBMonster
- items : RPG::DArray< T, base_, resizeValue >, RPG::DList< T >, RPG::Inventory
- itemSE : RPG::DBSystem, RPG::System
- itemSellId : RPG::SceneShop
- itemsInBattle : RPG::Actor
- itemUsableByClass : RPG::DBSystem
- itemUses : RPG::Inventory