Here is a list of all documented class members with links to the class documentation for each member:
- c -
- cameraSubX : RPG::Map
- cameraSubY : RPG::Map
- cancelChoice : RPG::WindowMessage
- cancelSE : RPG::DBSystem, RPG::System
- canvas : RPG::Screen
- canvasRedrawn : RPG::BattleData
- cels : RPG::AnimationFrame
- change() : RPG::SystemGraphic
- characterPlacement : RPG::BattleSettings
- charsetDir : RPG::EventPage
- charsetFilename : RPG::Actor, RPG::Character, RPG::DBActor, RPG::EventPage
- charsetFrame : RPG::EventPage
- charsetGraphics : RPG::MapProperties
- charsetId : RPG::Actor, RPG::Character, RPG::DBActor, RPG::EventPage
- charsetTransparency : RPG::Actor
- charsetTransparent : RPG::DBActor
- checkEventInFrontTrigger() : RPG::Hero
- checkEventOverlapTrigger() : RPG::Hero
- chipset : RPG::Map
- chipsetIdNew : RPG::Map
- chipsetImage : RPG::MapGraphics
- choiceActive : RPG::Window
- choicesPerRow : RPG::Window
- choiceTimer : RPG::Window
- choiceVisible : RPG::Window
- chroma : RPG::ColorControl, RPG::Picture
- classChanging : RPG::Actor
- classId : RPG::DBActor
- clear() : RPG::DStringPtr, RPG::Image, RPG::Window
- color : RPG::Condition
- colorAlteration : RPG::DBMonster
- colorControl1 : RPG::Image
- colorControl2 : RPG::Image
- comboBattleCommand : RPG::Actor
- comboRepetitions : RPG::Actor
- comboUsedBattleCommand : RPG::Actor
- command : RPG::EventScriptLine, RPG::ParsedCommentData
- commonEventId : RPG::BattleSettings
- conditionFlag : RPG::Item, RPG::Skill
- conditionPercentage : RPG::Item
- conditions : RPG::Battler, RPG::DBActor, RPG::DBClass, RPG::DBMonster, RPG::Item, RPG::Skill
- convert16To24Bit() : RPG::Canvas
- convert16To32Bit() : RPG::Canvas
- convert24To16Bit() : RPG::Canvas
- convert32To16Bit() : RPG::Canvas
- copy() : RPG::Image
- count() : RPG::Catalog< T >, RPG::CatalogPtr< T >, RPG::DList< T >, RPG::NamedCatalogPtr< T >
- create() : RPG::Image, RPG::Window
- critBonus : RPG::Item
- critFlag : RPG::DBMonster
- criticalHitProbability : RPG::DBActor
- critPercentage : RPG::DBMonster
- currentActingBattlerId : RPG::BattleData
- currentActingHeroDbId : RPG::BattleData
- currentAnim : RPG::AnimationInBattle
- currentAnimationFrame : RPG::AnimationInBattle
- currentAnimationId : RPG::AnimationInBattle
- currentAnimTarget : RPG::AnimationInBattle
- currentBGM : RPG::System
- currentChoice : RPG::Window
- currentHero : RPG::BattleData
- currentHeroId : RPG::BattleData
- currentLineId : RPG::EventScriptData
- currentLmuFile : RPG::MapProperties
- currentPage : RPG::Event
- currentScroll : RPG::Window
- currentTextColor : RPG::WindowMessage
- currentTextColumn : RPG::WindowMessage
- currentTextRow : RPG::WindowMessage
- currentTextSpeed : RPG::WindowMessage
- currentTextX : RPG::WindowMessage
- cursorHeight : RPG::Window
- cursorPosition : RPG::SceneFile
- cursorSE : RPG::DBSystem, RPG::System
- cursorWidth : RPG::Window
- cursorX : RPG::Window
- cursorY : RPG::Window
- customBattleCommands : RPG::Actor
- customExactSpeed : RPG::Character